once upon a time i thought that maybe you could get the benefit of the pack instincts if you where in a party with people using the same pets that had pack instincts.... because you know how they keep pushing working together and playing together with people, but that's a hard no.
that and pets that have pack instincts loose their pack instinct when you level them up.
its unfortunate because that would be really very neat and a cool way to build a team dynamic for big hunts.
5 tamers all running fire steeds.
10 tamers all running ozzies.
8 tamers all running hell hounds.
wouldn't that be a sight to see at an event!
ozzies.... as far as the eye could see!
Against low resists foes, five 1 slot Wolf Spiders tear them apart. During the recent Invasions, i had a Disco/Tamer running five fully trained 1 slot Wolf Spiders with "As One" running, and a full 4x120 Bard/Mage with Inspire/Invigorate running. Each Wolf Spider was doing 100-120 damage a hit every 1.25 secs, so 500-600 damage (not counting Lethal Poison ticks) total every 1.25 secs against the Generals. "As One" was splitting the damage taken between all Wolf Spiders, and Inspire/Invigorate was healing them all while buffing their damage output. They could even take on the Ancient Wyrms and Frost Dragons. I had the highest damage output against the Generals, and so got the Spellbook every time.
In comparison, 120 Chiv+AI 5 slot pets were only doing 200-260 damage every 1.25 secs during EoO.
For every pet in a pack, it adds +25% Damage to each pet. 2 Pets = +25% Damage. 3 Pets = +50% Damage. 4 Pets = +75% Damage. 5 Pets = +100% Damage.
For big guild hunts (such as Osiredon or Blackthorn's Captains) i'll oftentimes pair my Disco/Tamer and his RC+AP Fire Beetle, with my Death Ray Tamer/Mage © and his 120 Disco+CB Triton. The sheer amount of debuffs from those two combined makes a boss melt like butter with a big group on him. 120 Discord+Rune Corruption+Conductive Blast+Death Ray+Armor Pierce+HLA+HLD. My Disco/Tamer uses this bow to apply HLA/HLD as well.