Ok, this will be a work in progress I guess.
Some things seem very off to me but maybe they are intended.
1.) a lot of things give relics that - prior to the patch - should not.
I have gotten relics from things with 30 durability (and before the patch the lowest I have ever gotten relics from was 43 or 44 durability).
I am getting relics from items that are NOT in the previously required range to give relics.
Example
Studded Tunic.
Durability +60%
Reflect Physical Damage 10%
Enhance Potions 1%
Physical R. 12%
Fire R. 4%
Cold R. 3%
Poison R. 13%
Energy R. 4%
Durability 72
Lesser Magic Item
Now, there is no way this is "old" relic quality - but it did unravel to EDIT TWO (just checked) EDIT relic fragment. I had worse things unravel to relics (with durability in the 30s).
On the other hand I had MUCH better pieces unravel to essence so I am confused.
2.) Next observation:
Club
Cursed
HLD 10%
INT 3
MR 3
Luck -100
FC 1
Physical Damage 90%
Poison Damage 10%
Durability 38
Greater magic Item
I wanted to play around with the luck and chose this piece because it had imbuing space. It had 5 properties but not over the cap (I still don´t know if cursed or -100 luck counts as the 5th property, but I would guess it is the negative luck).
So I could only change one of the existing values and found that I could imbue 93 luck on it.
I decided to imbue only 1 luck to see what would happen.
Possible results:
1.) -99 luck?
2.) two luck properties - 100 luck AND 1 luck?
Now to my surprise after imbuing the 1 luck the -100 luck was gone and it said simply said: Luck 1 AND I could still take it to 93.
What I want to point out is that IF the item you have has some imbuing room left you can basically take off the neg luck and turn it into positive luck.
I bet there will me many more observations to be made
Hephaistos of Europa
Some things seem very off to me but maybe they are intended.
1.) a lot of things give relics that - prior to the patch - should not.
I have gotten relics from things with 30 durability (and before the patch the lowest I have ever gotten relics from was 43 or 44 durability).
I am getting relics from items that are NOT in the previously required range to give relics.
Example
Studded Tunic.
Durability +60%
Reflect Physical Damage 10%
Enhance Potions 1%
Physical R. 12%
Fire R. 4%
Cold R. 3%
Poison R. 13%
Energy R. 4%
Durability 72
Lesser Magic Item
Now, there is no way this is "old" relic quality - but it did unravel to EDIT TWO (just checked) EDIT relic fragment. I had worse things unravel to relics (with durability in the 30s).
On the other hand I had MUCH better pieces unravel to essence so I am confused.
2.) Next observation:
Club
Cursed
HLD 10%
INT 3
MR 3
Luck -100
FC 1
Physical Damage 90%
Poison Damage 10%
Durability 38
Greater magic Item
I wanted to play around with the luck and chose this piece because it had imbuing space. It had 5 properties but not over the cap (I still don´t know if cursed or -100 luck counts as the 5th property, but I would guess it is the negative luck).
So I could only change one of the existing values and found that I could imbue 93 luck on it.
I decided to imbue only 1 luck to see what would happen.
Possible results:
1.) -99 luck?
2.) two luck properties - 100 luck AND 1 luck?
Now to my surprise after imbuing the 1 luck the -100 luck was gone and it said simply said: Luck 1 AND I could still take it to 93.
What I want to point out is that IF the item you have has some imbuing room left you can basically take off the neg luck and turn it into positive luck.
I bet there will me many more observations to be made
Hephaistos of Europa