C
Cantabrigian British
Guest
... anyone got any advice on killing giant turkeys? What is the minimum amount of people needed to do it? I can't seem to with me and one other person.
How to do that with a non-melee mage? I tried my hand at one turkey and I was dead in seconds. I would precast RC and drop it right in front of the turkey. I would then run off 2 screens or more,but the turkey would pull me right back to it. Seems its teleport has no range limit.If you can't do that, then take a mage or an archer and hit-and-run.
Any followers (whether summoned or tamed) will create a continuous pull until it is called off or dead/dispelled. In order to use hit and run tactics to kill one you'd have to use target spells. I've heard empty private plots work well for archers and casters too since the turkeys get stuck on the other side. But a high-skilled bard is definitely the best choice for fighting them.How to do that with a non-melee mage? I tried my hand at one turkey and I was dead in seconds. I would precast RC and drop it right in front of the turkey. I would then run off 2 screens or more,but the turkey would pull me right back to it. Seems its teleport has no range limit.
Mmmm... I've used plenty of poison and fire fields and have not been sucked in so I'm not exactly sure if this is true or if changes were made after I did it.Don't use anything but direct damage spells.
No fields, no summons, no pets, and definitely no poisons!
I once lethal poisoned a turkey, and I couldn't get away from the turkey at all until the poison expired.
No bleeds, no spell plague, no... well, I suppose you get the idea.
Anything you do to damage it from a range except for direct damage brings you to the turkey. Also, if you damage a turkey when there isn't a direct path from you to the turkey, you get sucked in.
And the turkey has a chance of moving at random one tile every time you hit it (ranged or otherwise). This is a poor counter to the fact that it's absurdly easy to hang a turkey up on a house.
Earthquake spell2: What is an: EQ ?
Summoning spells will do that. You need to use direct damage spells, not ones that summon. Mind blast is a good one because cold seems to be the turkey's weakest resist.How to do that with a non-melee mage? I tried my hand at one turkey and I was dead in seconds. I would precast RC and drop it right in front of the turkey. I would then run off 2 screens or more,but the turkey would pull me right back to it. Seems its teleport has no range limit.
I wonder if I place down a couple of energy fields between my character and the turkey and toss out an EV or RC,that the energy field would "catch" me and keep me from being right next to it.Also it appears that if you and the turkey are on opposite sides of the fence, any attack on it will pull you into it (and on its side of the fence).
Making a creature get stuck so that it has no way of getting to you while you can still damage it is considered an exploit, and GMs might take action against your account if you do this.I've heard empty private plots work well for archers and casters too since the turkeys get stuck on the other side.
You're right, don't do that anyone.Making a creature get stuck so that it has no way of getting to you while you can still damage it is considered an exploit, and GMs might take action against your account if you do this.
Trammy.I saw a turkey outside my tower last night so I logged on my sampire to give it another run.
I used a 100% cold hatchet with 30 ssi, hml, hsl, hla, hll.
This thing was incredibly easy. I was doing AIs for 190 per, and for the rare time when I couldn't AI the damage was pretty high naturally.
I didn't even have to move when I heard the EQ coming.. just AId and leeched through it.
But my tower is in fel!?Trammy.
I think I stalk you enough to know this already.But my tower is in fel!?
I saw a turkey outside my tower last night so I logged on my sampire to give it another run.
I used a 100% cold hatchet with 30 ssi, hml, hsl, hla, hll.
This thing was incredibly easy. I was doing AIs for 190 per, and for the rare time when I couldn't AI the damage was pretty high naturally.
I didn't even have to move when I heard the EQ coming.. just AId and leeched through it.
What a shame. You mean you can't stand still from a safe distance and cast the same spell 600 times to kill it?I tried my hand at another turkey just now and...I am done with them. The devs made them so anti-mage(caster) that it's almost pointless to try to kill them on anything except a tamer and a sampire. So,when will xmas start in UO?
Since the new publish is close and turkeys will be done soon I'll say you are wrong one part of this. When the devs added the turkeys there are some classic house styles that caused these buggers to get stuck. Was not a customized house but a classic house. I found this out by accident when they first introduced them. I did PM a dev last year and they still do it now. It must not be a game stopping issue if they havent fixed it this whole time.Making a creature get stuck so that it has no way of getting to you while you can still damage it is considered an exploit, and GMs might take action against your account if you do this.