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If it weren't for the behavior of the Fellies long ago, back before Fellies and Trammies existed, then Trammel wouldn't have been necessary.
It was.
-Galen's player
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Can you explain, rationally, why it is these "fellies" fault that trammel came to be? I would've thought that the arrow would have pointed moreso towards the developers that designed the game... You know, the ones that made it all possible in the first place. Call them "fellies" or "trammies" or whatever label, but the point is that human nature came up with trammel, not a certain select group of 10's of thousands of people.
point 1 : powerscrolls. So? If we had a working faction system with REAL rewards, and if pvp wasn't ignored as a gaming experience for years and years (with random days inbetween where they do a bit of coding and change something they inplemented without testing... a year later), what pvper would care about powerscrolls? Again, we didn't put them in the game, the devs did.
pont 2 : double stuff. Uh? What pvper went to a dev and told him "you know, I really wish that I could get double karma when I kill nataS, and that I could get TWO!! ore to weigh me down when I am out killing people.
point 3 : You know, I like that the book event brought some people to Fel, because I had a good time protecting people from pks, and I know that dozens of people ended up pvping (and enjoying it!) as a result of it. However it sure would be nice if that could happen again without a blatant lure such as that. Then again, you know, risk vs reward. And why WOULD we have an interest in that event? If we wanted the items, then we got them, but a random half-assed event thrown in to appease the masses..? Don't get me wrong, I like story lines, but not so much the "kill 4000 lizardmen so that you can get 10 books to turn in" ones. I ended up giving all of my books away, like 30 or 40? when the event first started, because I realized that I didn't need more silly items. Sorry, kinda ran off at the end here
point 4: Harrower... Yeah, about the PvP part? :S
point 5 : PvP balance. Galen... I've always thought you were a pretty smart, rational guy. It took YEARS for them to balance something that was overpowered for pvp AND pvm. What does it matter if you have to heal once more against a monster, or if you have to hit it an extra time? Not a whole lot, but it certaintly matters if thousands of people quit because of things like 100+ point critical hits, infinite ai's (4+ per second), evading 80% of ALL damage tossed your way (which was LITERALLY impossible for a mage to kill using spells), yada yada etc etc. Point being that in 5ish years, the devs have spent maybe 2 weeks working on some PvP issues. If a dev decides to change something to balance something out, then... Why is it a players fault again, exactly?
Last point : tiny minority of the population is in Fel. Besides an event, when was the last time you saw 80+ people on the screen, trying to obtain the same goal, and working together as a group? Do you really think that the current population in Fel is the same as it was 5 years ago? No, it's maybe 1/8th that. The player based was ignored for a significant period of time, certaintly enough that while they're paying for a game, they're not going to stick around for years for it to be balanced enough to play.
blah, whatever. I should stay out of these threads.