At the most recent HoC we discussed the future availability of attainable additions to one's township. This thread is where you can place suggestions/desires to give us an idea of the direction to drive the events and related content.
A few thing to consider...
NPCs will not be placed at any addition. The function of a specific NPC can be preserved, but the actual NPC will not be added. A good example of this would be the stables we added. The stables still work, however there is no NPC stable master.
No banks. Period.
Nothing built should be so huge or outrageous that it blocks movement or housing.
Here is a list of the guilds that have potential for offering attainable additions, please post your suggestions below:
* Guild of Arcane Arts - Alchemists and Mages
* Society of Clothiers - Tailors and Weavers
* Bardic Collegium - Bards, Musicians, Storytellers and Performers
* Society of Cooks and Chefs - Cooks and Chefs
* Order of Engineers - Tinker and Engineers
* Guild of Healers - Healers
* Merchant's Association - Merchants, Innkeepers, Tavernkeepers, Jewelers and Provisioners
* Mining Cooperative - Miners
* League of Rangers - Bowyers, Animal Trainers and Rangers
* Society of Smiths - Blacksmiths and Weaponsmiths
* Society of Thieves - Beggars, Thieves, Assassins and Brigands
* Warriors' Guild - Mercenaries, Warriors, Weapon Trainers, Weaponsmiths, Soldiers, Guards and Paladins
*Sons of the Sea - Fisherman's guild
*Livery Guild - Stables
A few thing to consider...
NPCs will not be placed at any addition. The function of a specific NPC can be preserved, but the actual NPC will not be added. A good example of this would be the stables we added. The stables still work, however there is no NPC stable master.
No banks. Period.
Nothing built should be so huge or outrageous that it blocks movement or housing.
Here is a list of the guilds that have potential for offering attainable additions, please post your suggestions below:
* Guild of Arcane Arts - Alchemists and Mages
* Society of Clothiers - Tailors and Weavers
* Bardic Collegium - Bards, Musicians, Storytellers and Performers
* Society of Cooks and Chefs - Cooks and Chefs
* Order of Engineers - Tinker and Engineers
* Guild of Healers - Healers
* Merchant's Association - Merchants, Innkeepers, Tavernkeepers, Jewelers and Provisioners
* Mining Cooperative - Miners
* League of Rangers - Bowyers, Animal Trainers and Rangers
* Society of Smiths - Blacksmiths and Weaponsmiths
* Society of Thieves - Beggars, Thieves, Assassins and Brigands
* Warriors' Guild - Mercenaries, Warriors, Weapon Trainers, Weaponsmiths, Soldiers, Guards and Paladins
*Sons of the Sea - Fisherman's guild
*Livery Guild - Stables