M
marcusalberton
Guest
Ok let me tell you all a story.
Assume I run the local bakery and the demand is always huge at lunchtime.
I have two ways available to manage customers.
Firstly I could close the doors and every five minutes or so I could open the doors and let about 10 people in and then shut the doors again. Those ten people would get served and then exit and I would open the main doors again and let the customers fight to see who the next 10 are to get in.
Alternatively, I could put one of those machines in the shop that people use to take a number, and they could peacefully take a number when they enter and wait for their number to be called.
Which do you think would make more sense?
...
Let everyone order while keeping their account as inactive, then gradually make accounts active as more capacity is made available. The customers would be happier, they could just grab their ticket and relax, rather than having to fight to get to the main door and hold that spot until it opens.
Its called customer management, while they are sorting out the major technical issues ingame there is no reason why they couldnt set this up.
They would then have some real numbers to take back to their financiers.
They would also have peoples $50, at the moment they dont have mine.
Of course they would not start the 33 days until accounts are made active.
........
What would it take to do this? About 10 minutes of dba work and 15 minutes adding some fields to the order page, then everyone could take a number and wait for their chance to enter the game.
I don't think people are so angry because they can't play, I think its more because they have to constantly check whether its available. Aventurine need to adopt a more mature model for this.
It works in bakeries, it would work for a MMO.
Someone please pass this on to Tasos....
Assume I run the local bakery and the demand is always huge at lunchtime.
I have two ways available to manage customers.
Firstly I could close the doors and every five minutes or so I could open the doors and let about 10 people in and then shut the doors again. Those ten people would get served and then exit and I would open the main doors again and let the customers fight to see who the next 10 are to get in.
Alternatively, I could put one of those machines in the shop that people use to take a number, and they could peacefully take a number when they enter and wait for their number to be called.
Which do you think would make more sense?
...
Let everyone order while keeping their account as inactive, then gradually make accounts active as more capacity is made available. The customers would be happier, they could just grab their ticket and relax, rather than having to fight to get to the main door and hold that spot until it opens.
Its called customer management, while they are sorting out the major technical issues ingame there is no reason why they couldnt set this up.
They would then have some real numbers to take back to their financiers.
They would also have peoples $50, at the moment they dont have mine.
Of course they would not start the 33 days until accounts are made active.
........
What would it take to do this? About 10 minutes of dba work and 15 minutes adding some fields to the order page, then everyone could take a number and wait for their chance to enter the game.
I don't think people are so angry because they can't play, I think its more because they have to constantly check whether its available. Aventurine need to adopt a more mature model for this.
It works in bakeries, it would work for a MMO.
Someone please pass this on to Tasos....