I was looking at Conor Brace's Jam Session Teaser he posted just recently and this got me wondering.. how are we going to experience thos aspects of the game, when every invzentory slot and vault storage slot is a very valuable commodity? Where are the roleplay oriented players (those who may enjoy the emotes) going to store all these instruments?
Right now I am storing one Classic Lute (because I don't want to sell it and buy it again later)... and this one slot in my shared storage is already using up a valuable space.
It's worth noting also here is a decent amount of storage in the game, but it is often spread in the world in inconvenient locations.
I think Specialized Storage could help remove some of the hurdles for newer players, make the inventory management overall a little less frustrating, while maintining the value of Endurance upgrades, Words of Power and potions (temporary inventory upgrades)...
Specialized Storage basically means you would only be able to store certain types of items. Such a storage also would usually only be available in town (where they are most useful). Thus once you go in the world to explore and hunt..
Examples:
* One storage at Fainor where you can leave only cooking ingredients and foods.
* One storage near the library where you can store musical instruments, and various usable implements like shovel, skinning knife, and also weapons and armor you may want to hold onto.
* One shelf somewhere you can store any potions you crafted.
TLDR The idea being that by creating specialized storage, the vault storage expansion and inventory bag expansion via temporary or permanent upgrades remain meaningful. I think it may be a good little compromise between the current system and modern MMO conveniences that people have gotten used to and which can cause people to get irritated and abandon the game.
That said I can't say how serious this is, but I definitely had moments in my first week where logging in with a full bag and trying to figure where to empty them, when all I wanted was to go and explore the world... was really annoying. With Specialized Chests.. this would give some room for newp layers to temporarily unload items they don't know what to do with yet. Yo umay argue that's what Hulon is for, but with so many crafting skills, along with "roleplay" items like the musical instruments, I think a better solution is needed.
Right now I am storing one Classic Lute (because I don't want to sell it and buy it again later)... and this one slot in my shared storage is already using up a valuable space.
It's worth noting also here is a decent amount of storage in the game, but it is often spread in the world in inconvenient locations.
I think Specialized Storage could help remove some of the hurdles for newer players, make the inventory management overall a little less frustrating, while maintining the value of Endurance upgrades, Words of Power and potions (temporary inventory upgrades)...
Specialized Storage basically means you would only be able to store certain types of items. Such a storage also would usually only be available in town (where they are most useful). Thus once you go in the world to explore and hunt..
Examples:
* One storage at Fainor where you can leave only cooking ingredients and foods.
* One storage near the library where you can store musical instruments, and various usable implements like shovel, skinning knife, and also weapons and armor you may want to hold onto.
* One shelf somewhere you can store any potions you crafted.
TLDR The idea being that by creating specialized storage, the vault storage expansion and inventory bag expansion via temporary or permanent upgrades remain meaningful. I think it may be a good little compromise between the current system and modern MMO conveniences that people have gotten used to and which can cause people to get irritated and abandon the game.
That said I can't say how serious this is, but I definitely had moments in my first week where logging in with a full bag and trying to figure where to empty them, when all I wanted was to go and explore the world... was really annoying. With Specialized Chests.. this would give some room for newp layers to temporarily unload items they don't know what to do with yet. Yo umay argue that's what Hulon is for, but with so many crafting skills, along with "roleplay" items like the musical instruments, I think a better solution is needed.