But they haven't stopped working on it. They've likely been working on the new client nonstop for the past 2 years. It has just taken this long to get it to a point where it is actually a playable alternative to 2D. That is just how bad it was when it launched.and the BIGGEST issue with KR:
5. The devs stopped working on it. This has been a HORRIBLE habit of the UO team for YEARS now about starting things and leaving them unfinished. WHo knows how many storylines, Virtues, now TWO clients (not counting at least THREE clients or sequels that never made it off the ground). The lack of improvement to KR from the devs isn't a failure on KR's part, but a failure on the devs' part. As Draconi pointed out, they reverted the crafting gump in SA to be the same as 2d. ALL of the improvements in KR are GONE (as of right now). That's not fixing anything.
I wouldn't put much of the blame on the developers. I think Kingdom Reborn's major failings were from design decisions by the then UO producer. The same guy who was replaced shortly after Kingdom Reborn launched.
I brought up the crafting menu as an example of extremely poor design decisions. Someone actually looked at that crafting menu and thought it was an improvement, when any player who spends more than 10 seconds crafting could tell you it was not. It is just one of the myriad of reasons the client is no longer being called Kingdom Reborn.And that menu is LONG GONE, thus a non-issue anymore. Want to discuss KR vs 2d, let's discuss where it is RIGHT NOW, not a menu that was replaced almost 2 years ago, unless you want to compare to the ORIGINAL 2d crafting "menu" which was a side-scrolling nightmare.