Z
Zyon Rockler
Guest
This screnerio is TB but should be applied to all faction strongholds in my opinion, such as all strongholds being equal with walls and gates and hopefully alot of other things.
Gates should only be useable by their faction. Enemies should not be able to control enemy base objects, such as doors, gates, draw-bridges.
Recalling into an enemy base should either place you in stat or not be allowed, kind of like it is now. Only TB should be able to recall, gate or port into their stronghold. The rune should check for TB tags and the ground marked as TB within the stronghold. So, this would change the way things are now as you can not recall into bases.
This is important for the walls and gates to have any use at all. Instead of looking at it as people recalling in, imagine they are waking up out of their beds and running to protect their strongholds.
The heavy, steel metal gates that are closed half way should trap anyone under them and slowly crush them to death (all factions).
Iron gates should be given a lifebar using golemn code but with added hits of a few thousand, giving the gate a lifebar.
The gate can then be destroyed by enemy forces by using casting or weapons, wrestling, arrows, anything that would do damage to a golemn.
The tinkers of TB can then begin to try and fix the gate before it's destroyed.
Once the gate is destroyed a timer of about 10 minutes can begin for the respawn of the gates, at which time it can be lowered again.
Siege weapons would do more damage and destroy gates faster but are not yet in the game.
Gates should only be useable by their faction. Enemies should not be able to control enemy base objects, such as doors, gates, draw-bridges.
Recalling into an enemy base should either place you in stat or not be allowed, kind of like it is now. Only TB should be able to recall, gate or port into their stronghold. The rune should check for TB tags and the ground marked as TB within the stronghold. So, this would change the way things are now as you can not recall into bases.
This is important for the walls and gates to have any use at all. Instead of looking at it as people recalling in, imagine they are waking up out of their beds and running to protect their strongholds.
The heavy, steel metal gates that are closed half way should trap anyone under them and slowly crush them to death (all factions).
Iron gates should be given a lifebar using golemn code but with added hits of a few thousand, giving the gate a lifebar.
The gate can then be destroyed by enemy forces by using casting or weapons, wrestling, arrows, anything that would do damage to a golemn.
The tinkers of TB can then begin to try and fix the gate before it's destroyed.
Once the gate is destroyed a timer of about 10 minutes can begin for the respawn of the gates, at which time it can be lowered again.
Siege weapons would do more damage and destroy gates faster but are not yet in the game.