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O

Order

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how much do i need on my twinking scimitar and my ornate axe to get to the swing speed max? i have 150 dex
 

Hildebrand

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Now there's that list! I have a printout of it, but I did want a clean copy. Thanks!

You can get dex past 150 with arties. But I know that 130 real dex + gr agil = 150 and then you still can't use arties to go above that. It's like the potion doesn't push it up at that point.
I know +stamina items (like a gorget +8 stamina incr) will push stamina over to 158 for example, and high stamina is what you need to swing fast.
 

Setnaffa

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Actually Dex can't go past 150, but Stamina can.

A Radiant Scimitar will hit 1.25 seconds per swing at 90 Stamina if it has SSI 30%. With no SSI, you need 150 Stamina to hit 1.25 seconds per swing (notice the stamina is divisible by 30?).

A Ornate Axe requires 210 (again divisible by 30) Stamina with SSI 30% to hit 1.25 seconds per swing.

If you have Microsoft Excel or Open Office Calc, I have a spreadsheet with the calculations in it located at http://setnaffa.com/Documents/UOWeaponProperties.xls. Feel free to download it, modify it, or just use it.
 

Coldren

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Actually Dex can't go past 150, but Stamina can.

A Radiant Scimitar will hit 1.25 seconds per swing at 90 Stamina if it has SSI 30%. With no SSI, you need 150 Stamina to hit 1.25 seconds per swing (notice the stamina is divisible by 30?).

A Ornate Axe requires 210 (again divisible by 30) Stamina with SSI 30% to hit 1.25 seconds per swing.

If you have Microsoft Excel or Open Office Calc, I have a spreadsheet with the calculations in it located at http://setnaffa.com/Documents/UOWeaponProperties.xls. Feel free to download it, modify it, or just use it.
Excellent spreadsheet!

The one thing I noticed, when you add Lumberjacking, the damage goes up for ALL weapons.. Isn't it suppose to just affect damage with Axes? Or am I missing something?
 
S

Stupid Miner

Guest
Actually Dex can't go past 150, but Stamina can.

A Radiant Scimitar will hit 1.25 seconds per swing at 90 Stamina if it has SSI 30%. With no SSI, you need 150 Stamina to hit 1.25 seconds per swing (notice the stamina is divisible by 30?).

A Ornate Axe requires 210 (again divisible by 30) Stamina with SSI 30% to hit 1.25 seconds per swing.

If you have Microsoft Excel or Open Office Calc, I have a spreadsheet with the calculations in it located at http://setnaffa.com/Documents/UOWeaponProperties.xls. Feel free to download it, modify it, or just use it.
Well that's strange. I clicked on the link, but the internet filter my college uses blocked the link because it was classified as pornography. :confused:
 
U

UONanook

Guest
Excellent spreadsheet!

The one thing I noticed, when you add Lumberjacking, the damage goes up for ALL weapons.. Isn't it suppose to just affect damage with Axes? Or am I missing something?
I noticed the same. The following will fix the issue:

1. Copy cells C2 : C7 to D2 : D7 and placed value of 0 in cell C5 so now C2 : C7 calculate non-axe Damage Modifier and D2 : D7 calculate axe Damage Modifier.
2. Find the axes in the list and change the "$C$7" reference in column C to "$D$7"
 

Setnaffa

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Well that's strange. I clicked on the link, but the internet filter my college uses blocked the link because it was classified as pornography. :confused:
There's no porn at that site at all. Somebody must have accidentally blacklisted it at your campus.

I also added an LJ formula to most of the axes. If I missed any, let me know.
 
U

UONanook

Guest
I also added an LJ formula to most of the axes. If I missed any, let me know.
Quite the opposite as far as I can tell...anyone know if War Axe (Mace wpn as opposed to Swords wpn) actually gets the LJ damage increase?

For that matter, do UBWS axes get LJ bonus if a Lumberjack's best weapon skill is something other than swordsmanship?

I suppose the question is whether or not the Lumberjacking bonus is exclusive to swordsmanship or just axing weapons?