1. Spell Plague does too little of damage for a 7th circle spell. At 120/120 my initial spell plague explosion hits for around the damage of a lighting and the subsequent explosions does less and less. The total damage assuming all subsequent explosions procs (you only have 8 seconds) the total of all 4 damages doesnt even match the old version. And seems like this spell is no longer an Area spell... Other than you can now cast multiple without invoking an immue timer on your target this is a bad nerf to the spell.
2. Healing Stone heals around 10hp more than 50EP Gheal on a none alchemist now and cures sometimes... overall this is a great change.
3. Sleep/Mass Sleep with 26 second immune timer making them nearly useless. This spell is still easily broken by a sneeze and of course ultra PvP skill Tbox.
4. Enchant doesnt show duration in 2D (does it in EC?) the duration doesnt seem to be long enough especially now it take as long as a Earthquake spell.
5. Purge magic... this nerf is uncalled for. 8 second immune timer PER BUFF. and it doesnt prevent people to instantly put their buff back. And it WAS the only spell that can stop anyone in ninja form running away given to a mage... now gone. Paralyze spell is currently a joke thanks to the ultimate PvP skill Trapped Box.
6. Cleansing Wind works great... it was pretty weak... 6th circle casting time for 35 and now it does up to 65. AoE effect is great! Dont know if it can be abused by people purposely standing next to ur target and cause you to heal them as well and possibly gwack you.
Just some thoughts... rolleyes:
2. Healing Stone heals around 10hp more than 50EP Gheal on a none alchemist now and cures sometimes... overall this is a great change.
3. Sleep/Mass Sleep with 26 second immune timer making them nearly useless. This spell is still easily broken by a sneeze and of course ultra PvP skill Tbox.
4. Enchant doesnt show duration in 2D (does it in EC?) the duration doesnt seem to be long enough especially now it take as long as a Earthquake spell.
5. Purge magic... this nerf is uncalled for. 8 second immune timer PER BUFF. and it doesnt prevent people to instantly put their buff back. And it WAS the only spell that can stop anyone in ninja form running away given to a mage... now gone. Paralyze spell is currently a joke thanks to the ultimate PvP skill Trapped Box.
6. Cleansing Wind works great... it was pretty weak... 6th circle casting time for 35 and now it does up to 65. AoE effect is great! Dont know if it can be abused by people purposely standing next to ur target and cause you to heal them as well and possibly gwack you.
Just some thoughts... rolleyes: