My personal layout is 2+ characters, more for looks than anything else...
Primary Mule:
50 Magery (plus Jewelry, book and Treatise on Alchemy talisman to be modified 100)
75 Blacksmith* (with ASH +10 to get over 80 to make the highest add-ons)
75 Tailor*
100 Tinker
100 Carpentry (with Masonry)
100 Alchemy (with Glassblowing)
100 Mining/Lumberjack (swapped as needed), with Gem, sand and stone books read.
120 Imbuing
0 real Music (swap +Magery jewelry and book for +Music jewelry and Singing Axe, to go with the +10 from Song-woven Mantle, to get to 45 in order to craft musical instruments)
* Note that I don't actually USE this crafter for blacksmith or tailoring - amounts are for carpentry add-ons and the ability to pull colored BODs for my other crafter to turn in.
Combat Crafters: Only "A" would be necessary of the bunch.
A. 1 Character with
120 Tailor
120 Smith
100 Mining
and combat skills capable enough to harvest his own leather (though typically has to run if a Greater Dragon comes his way)
B. Another character with the same skills as above, plus 100 Tinkering instead of some of the combat skill (accidentally ended up this way, just training it up to 120/120 for BODs, and is a legacy character from when I bought that account for a friend as a present, then he lost net access because his stepdaughter ran up a $2000 phone bill via accepting collect calls from a soldier stationed in Korea)
C. Combat Miner/Elemental Hunter with
120 Smith
100 Mining
600 skill points (including equipment) in combat skills, including 120 Mace fighting (all real). Considers mining with Gargoyle Pickaxes in Ilshenar a leisure activity, but Shame is too much a waste of time for so little return.
Other Characters:
My legendary mage has GM inscription. I should add another casting skill (instead of chivalry), but I tend to have crappy results at peerless group hunts (as in, no looting rights, even if partied most of the fight and party broken right before peerless drops), unless I pull out a mage weapon bow and use it to supplement my damage.
My archer on my main account has GM bowcrafting, so there's no way to get it over to the crafter-heavy account without training it all the way from 0 again.
One of my characters started cooking on a lark, to get rid of my accumulated blackrock by making blackrock stew. I've managed to get up in the 40s doing just that.