Hi all,
I want to say straight off, that I have spent a couple hours searching through the forums and anything on Stratics I could find for smithing prior to posting here to understand as much as possible beforehand.
My issue is that I want to have armor created for my sampire. I recently got the insane tinker legs, and using them will require a total armor overhaul.
I know everyone wants to use leather armor (for some idiotic reason, leather is as good as platemail nowadays), and this is part of the reason that I want to be a little unique (and nostalgic) and use plate armor. Since making metal armor has become a lost art due to being replaced by leather, naturally it has become difficult to find information. Also, while many people in my guild have smith characters, it seems that none of them know about anything other than BODs. LOL
The questions I have:
Other than the issue of weight (platemail will weigh a whole 9 stones heavier than my current leather armor with the tink legs) are there any disadvantages to using platemail for a sampire?
Is there any real benefit to using any of the various metals besides regular iron, that will make a better base set to imbue from? In other words, when all the pieces have been made and imbued, why should I use, say valorite instead of iron? Equally, is any benefit to be had from enhancing iron armor with other metals? (I wont be burning millions in pof and ingredients imbuing before enhancing, though) If all things were equal, I'd like to have everything be the same color as the tinker legs, which I think would be dull copper.
After the armor is made, how would I select the pieces to imbue to reach all 70s using as few imbues as possible, leaving more property slots available for mods? I know that usually, crafters use 2 of the 5 property slots on a piece for resists, leaving 3 available for mods. If one was to get lucky, is it possible to create a set of pieces that only needs 1 slot per piece to get all 70s? If so, that would leave 4 useful mods that could be imbued on each piece, which would be great.
A side question related to smithing but not armor, is it possible to create an exceptional weapon that doesnt come with a percentage of damage increase? I could think of many better mods for that slot...
Thank you all in advance for any info given. It is very much appreciated!
I want to say straight off, that I have spent a couple hours searching through the forums and anything on Stratics I could find for smithing prior to posting here to understand as much as possible beforehand.
My issue is that I want to have armor created for my sampire. I recently got the insane tinker legs, and using them will require a total armor overhaul.
I know everyone wants to use leather armor (for some idiotic reason, leather is as good as platemail nowadays), and this is part of the reason that I want to be a little unique (and nostalgic) and use plate armor. Since making metal armor has become a lost art due to being replaced by leather, naturally it has become difficult to find information. Also, while many people in my guild have smith characters, it seems that none of them know about anything other than BODs. LOL
The questions I have:
Other than the issue of weight (platemail will weigh a whole 9 stones heavier than my current leather armor with the tink legs) are there any disadvantages to using platemail for a sampire?
Is there any real benefit to using any of the various metals besides regular iron, that will make a better base set to imbue from? In other words, when all the pieces have been made and imbued, why should I use, say valorite instead of iron? Equally, is any benefit to be had from enhancing iron armor with other metals? (I wont be burning millions in pof and ingredients imbuing before enhancing, though) If all things were equal, I'd like to have everything be the same color as the tinker legs, which I think would be dull copper.
After the armor is made, how would I select the pieces to imbue to reach all 70s using as few imbues as possible, leaving more property slots available for mods? I know that usually, crafters use 2 of the 5 property slots on a piece for resists, leaving 3 available for mods. If one was to get lucky, is it possible to create a set of pieces that only needs 1 slot per piece to get all 70s? If so, that would leave 4 useful mods that could be imbued on each piece, which would be great.
A side question related to smithing but not armor, is it possible to create an exceptional weapon that doesnt come with a percentage of damage increase? I could think of many better mods for that slot...
Thank you all in advance for any info given. It is very much appreciated!