It will take a charge off it, regardless of what actual tool is used to craft, PLUS the tool used..
For example, you equip it for using a gold runic hammer. Making something with the gold hammer will take one charge off the runic, and one charge off the ancient hammer.
NOTE:
Nearly everything, if not everything, can be made using a lesser hammer and a talisman. You should use the +60 ONLY to enhance items.
Assuming that a person has at least a +25% Exceptional Blacksmithing talisman*
1. At 120 Smithing, without a hammer, but with a +25% Exceptional Blacksmith talisman
a. If the talisman has a 10% or better normal Blacksmithing bonus, ALL of the recipe items can be crafted 100%, but with varying chances of exceptional (see next few entries), if possible.
b. A smith can get 100% exceptional on anything up to the difficulty of Platemail Gloves and Daisho.
2. At 120 Smithing, a +25% Exceptional Blacksmithy talisman, and a +10 Ancient Smithing Hammer.
a. With no normal Blacksmithy bonus, can craft everything EXCEPT Chaos & Order Shields, Dragonscale Breastplate, Tessen, Platemail Do, and the Kabutos, at 100% normal.
b. if the talisman has at least 20% normal Blacksmithy bonus, ALL blacksmithy items will be at 100% normal crafting.
c. with that 25% exceptional bonus, Everything up to War Cleavers will be 100%. Swamp Dragon Barding deeds will be 95% exceptional. All recipe items that can be made exceptional will be 90%.
3. With 120 Smithing, a +25% Exceptional talisman, and a +15 ASH...
a. ALL Smithing items except for the Platemail Do and the Kabutos are 100% normal to make, even without a normal bonus talisman. (the Do is 96% chance to craft, the kabutos 90%)
b. All ML Recipe items that can be made exceptional, are 100% exceptional at this point.
c. Only various pieces of Dragonscale (sleeves, legs, breast), Samurai empire plate, Lajatang, Tessen, Order shield & chaos Shield are less than 100% exceptional.
4.A. With 120 Smithing, NO talisman at all, and a +30 ASH
a. ALL smithing items are 100% chance to craft.
b. All items up to and including applicable recipe items and the Dragon Sleeves, are 100% to make exceptional.
4.B. As 4.A., with a 25% Exceptional talisman
ALL smithing items (except the craftable artifacts, that can't be exceptional) are now 100% exceptional.
As you can see, a +60 is completely unnecessary for crafting. It should be reserved for where its use actually gives an appreciable bonus - enhancing.
This is because there is a +1% bonus to enhance for every 10 points of Smith skill.
* (fairly common - it only takes a few dozen quests to get one in the 20s - I got mine the first week of ML, from the Dreadhorn quest, but they also come from the crafting quests amd ML monster loot)