Got 2. One for Smithing/Tailoring and one for Woods.Got crafter?
I'm going with the assumption that if you have your own crafter then you will craft your own goods if you have the option rather than rely on other crafters.No. I rely on other crafters for my goods.
Yes. I have one(or more) crafters and craft all my own goods.
Where is the option for "Yes but I dont craft all my own goods"?
Inspired by the thread about imbuing and loss of items. I have long felt that everyone(practically) has a crafter and this absurd notion that crafting will ever be like it once was is fruitless. So the question is;
Got crafter?
Bowcraft/Fletching 100.0 100.0
Lumberjacking 100.0 100.0
Meditation 100.0 100.0
Mining 100.0 100.0
Magery 91.4 71.4
Inscription 79.3 79.3
Evaluating Intelligence 66.2 66.2
Hiding 52.7 52.7
Str 115 115
Dex 30 30
Int 110 100 (+10)
Blacksmithing 105.4 105.4
Mining 100.0 100.0
Tinkering 100.0 100.0
Magery 97.7 87.7
Meditation 92.0 92.0
Carpentry 88.2 88.2
Armslore 87.2 87.2
Tailoring 30.9 30.9
Str 125 125
Dex 10 10
Int 104 104
Alchemy 100.0 100.0
Cooking 100.0 100.0
Begging 98.1 98.1
Poisoning 84.8 84.8
Magery 84.1 74.1
Herding 68.7 68.7
Meditation 52.0 52.0
Wrestling 51.8 51.8
Carpentry 33.0 33.0
Tinkering 32.1 32.1
Str 84 84
Dex 11 11
Int 83 73 (+10)
Magery 103.5 75.5
Carpentry 100.0 100.0
Inscription 100.0 100.0
Meditation 100.0 100.0
Tinkering 100.0 100.0
Blacksmithing 80.5 80.5
Tailoring 75.0 75.0
Musicianship 45.0 45.0
Str 104 104
Dex 25 25
Int 119 101 (+18)
Tailoring 115.1 115.1
Lumberjacking 100.0 100.0
Magery 100.0 77.2
Mining 100.0 100.0
Blacksmithing 90.5 90.5
Hiding 84.4 84.4
Meditation 79.0 79.0
Tinkering 60.0 60.0
Str 100 100
Dex 30 25 (+5)
Int 115 105 (+10)
Maybe a big overhaul on the crafting system might bring it up with other games. Not having same stuff that they have, but on the same level. But I don't think EA/Mythic would that that challenge.Personally, I find it very sad that UO, the original persistent world with a wonderful crafting system and brilliant player economy, is now lagging so far behind games like SWG, which several years ago effectively destroyed crafting in a similar manner to UO, realized the mistake, and began reimplementing it to the point that it's actually better now than when the game first launched. Worse, UO's lagging behind MMORPGs like EQ2 and even LOTRO, games which don't even consider crafting a critical part of their game and yet which still manage to create a more entertaining crafting system that has become vitally important to their game economies.
You're wrong. I played before BoDs, and there were complaints back then too that "everyone and their dog had a crafter".I can pretty much tell you the exact day that crafting as a profession was killed. The day they initiated BoD's. Suddenly everyone HAD to have a crafter, and so everyone did. Repair deeds came on the heels of that and at that point no one ever needed to bother getting repairs done at the forge ever again. Smelting made resource gathering much less important for skill gain than it had previously been and the skills went up more rapidly. Once creating a crafter became a simple matter of having the right macros, well then every single account in UO had overnight blacksmiths.
The one mistake they made when they released this game was to not limit every shard to one character each. That was the original intent, they shoulda stuck to their guns. I know many of you disagree, but then again a lot of people really thought all those godAWFUL neon colors were cool too. My poor smith dies a little inside every time he sees some dweeb in a neon green and blue outfit with ice white hair. What a joke.
I think its a fools game to assume that everyone with a crafter will craft their own goods.Inspired by the thread about imbuing and loss of items. I have long felt that everyone(practically) has a crafter and this absurd notion that crafting will ever be like it once was is fruitless. So the question is;
Got crafter?
I have two. Smith/Tailor/Tinkerer/Carpenter/Alchemy/Miner and LJ/Bowcraft/Scribe. But I made these two characters as my mains a while back. I was a crafter primarily. Hunter secondary.Inspired by the thread about imbuing and loss of items. I have long felt that everyone(practically) has a crafter and this absurd notion that crafting will ever be like it once was is fruitless. So the question is;
Got crafter?
First... I wish to apologize for my double post because this post showed up as I was typing my last.I think its a fools game to assume that everyone with a crafter will craft their own goods.
Most people who do not follow crafting for a full time profession are not up with all the changes to crafting, how runics work, etc.
I ran into someone who tried to 'craft' thier own suit of armor with some runics they had and made some serious mistakes. I whipped out my spreadsheet and piles of extra equipment and put together a suit that completely destroyed their old suit.
I hope imbuing is even more complex that the current system to make it even more important to leverage full time crafters. Yes, its open to anyone but there is a time commitment to keeping up with the profession. It should be that way. There should be a barrier to entry in terms of time.
My question is... why is your poll so skewed?Inspired by the thread about imbuing and loss of items. I have long felt that everyone(practically) has a crafter and this absurd notion that crafting will ever be like it once was is fruitless. So the question is;
Got crafter?
Well, been here since day one myself and before BoD's came along I did a lot of repairs at the Brit forge. Right up til the point of BoD release and maybe a week after until everyone discovered all the "cool stuff" you could get by doing BoD's. You are remembering things differently than I am apparently.You're wrong. I played before BoDs, and there were complaints back then too that "everyone and their dog had a crafter".I can pretty much tell you the exact day that crafting as a profession was killed. The day they initiated BoD's. Suddenly everyone HAD to have a crafter, and so everyone did. Repair deeds came on the heels of that and at that point no one ever needed to bother getting repairs done at the forge ever again. Smelting made resource gathering much less important for skill gain than it had previously been and the skills went up more rapidly. Once creating a crafter became a simple matter of having the right macros, well then every single account in UO had overnight blacksmiths.
The one mistake they made when they released this game was to not limit every shard to one character each. That was the original intent, they shoulda stuck to their guns. I know many of you disagree, but then again a lot of people really thought all those godAWFUL neon colors were cool too. My poor smith dies a little inside every time he sees some dweeb in a neon green and blue outfit with ice white hair. What a joke.
Why?I'm going with the assumption that if you have your own crafter then you will craft your own goods if you have the option rather than rely on other crafters.No. I rely on other crafters for my goods.
Yes. I have one(or more) crafters and craft all my own goods.
Where is the option for "Yes but I dont craft all my own goods"?
I agree!Why?
There are tons of people who have their own crafters, but don't enjoy the playstyle enough to play it constantly and would rather buy off of players who actually enjoy crafting.
Your poll is horrible.
There is no problem with the poll. It's quite informative in fact. The only problem is the results are not to your liking. Anyone that is familiar with your dribble knows why as well. Troll on BR, troll on...My question is... why is your poll so skewed?Inspired by the thread about imbuing and loss of items. I have long felt that everyone(practically) has a crafter and this absurd notion that crafting will ever be like it once was is fruitless. So the question is;
Got crafter?
Look at how few people are truly crafters? Why isn't that playstyle more on par with others like PvPer or Monster Basher? Do you think that many of them got fed up with being generally worthless?
And my question is-is do you think people would still find it worth their time to craft the items consistantly and constantly if crafting was a much more important and involving profession?
I know TONS of players that currently use their crafters right now on production shards because all they have to do is buy a bunch of bolts from the tailor shop and cut them into aids... make a bunch of potion kegs, a few trapped crates and some shrukens/darts here and there in order to restock their characters.
Imagine having to do MUCH MORE than that constantly and then telling me people won't buy a suit of armor from a TRUE crafter at a reasonable price because they are sick of a playstyle they don't enjoy. - Which is why we will always NEED crafters if the system isn't completely broken like it is now.
How many people actually go out and get the runic kits themselves even with their own crafters?
I guarantee you most players with crafters buy and burn runics on their crafters... but dont hardly any crafting themselves.
Come up with a decent poll next time... this one doesn't answer the question you asked.
Er, I and others agree with him. You're missing some relevant options.There is no problem with the poll. It's quite informative in fact. The only problem is the results are not to your liking. Anyone that is familiar with your dribble knows why as well. Troll on BR, troll on...
Poll was less about runics and more about how many players have crafters. The number of players with crafters is a very valid argument when speaking of new crafting content and things like item decay. Crafting community and economy are directly affected by the sheer volume of crafter in the world.Er, I and others agree with him. You're missing some relevant options.
How many people DO go out and get their own runics?
You tried making the poll say what you wanted it to say. That's why your poll is irrelevant and horrible.Poll was less about runics and more about how many players have crafters. The number of players with crafters is a very valid argument when speaking of new crafting content and things like item decay. Crafting community and economy are directly affected by the sheer volume of crafter in the world.Er, I and others agree with him. You're missing some relevant options.
How many people DO go out and get their own runics?
I fully expect a few people to agree with him. I'd be surprised if there wasn't. Then again the opinions of those people polarize against the majority. You, are not in the majority. Now, that doesn't make your opinion(or his for that matter) any less important or informative. It just shows that your idea of skewed is not exactly on the mark for some of the rest of us.
The point of the thread is to detemine if most players have a crafter. Like many polls some can consider it skewed or not perfect but this poll has gathered the information I believed to be true in the first place.
The problem is you want this poll to be about what you want it to. Simple as that. You want this poll to represent what you want it to. Just make your own.The poll is "skewed" in that it doesn't MATTER if people have crafters. What matters is whether they use them to full effect.
I refuse to believe that 80% of players craft all their own goods, from scratch, with no external aid. It has EVERYTHING to do with runics - If you see a player running around wearing exceptional armor with no properties on it, is your first thought that they're an expert crafter, or that they're a complete newbie?
You would be SERIOUSLY assuming (isnt there a saying about that word?) wrong. Whenever I can get away with it, I will purchase from other people in order to AVOID having to use my own crafter. I really don't want to be bothered with it, and the only reason I even wasted character slots on crafters was because it was the only way for me to obtain things. I mean, really, is it THAT freaking hard to keep your repair deeds vendor in stock, or, god forbid, stand at the forge and offer repairs???I'm going with the assumption that if you have your own crafter then you will craft your own goods if you have the option rather than rely on other crafters.
Further, I'm banking the concept that imbuing will allow more control with your own crafter will(in theory) lessen the need to buy from other crafters if you have your own.