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With some help from Zym Dragon, I FINALLY completed and have released the completed version of SA Copper.
SA Copper started as a semi-port of Bitter Black (I figured B-LAU was going to do a full version, and decided to learn a few things, play around and whatnot) and mixed with an idea to take the glaring orange of the default UI and tone it down some.
It has since evolved quite a bit into its own skin with Bitter Black influences and highlights, but more centered around the color scheme found to make the UI a bit more subtle in some areas and to make items more visible in grid slots.
All credit to Bitter Black elements go to B-LAU for a great skin in KR and now SA, other credits are listed in the ReadMe file.
Next up is a quick release of the Icons pack as a separate add on as well as adding in the Enhanced features that have been released.
Again, bug reports and whatnot are always welcome.
With some help from Zym Dragon, I FINALLY completed and have released the completed version of SA Copper.
SA Copper started as a semi-port of Bitter Black (I figured B-LAU was going to do a full version, and decided to learn a few things, play around and whatnot) and mixed with an idea to take the glaring orange of the default UI and tone it down some.
It has since evolved quite a bit into its own skin with Bitter Black influences and highlights, but more centered around the color scheme found to make the UI a bit more subtle in some areas and to make items more visible in grid slots.
All credit to Bitter Black elements go to B-LAU for a great skin in KR and now SA, other credits are listed in the ReadMe file.
Next up is a quick release of the Icons pack as a separate add on as well as adding in the Enhanced features that have been released.
Again, bug reports and whatnot are always welcome.