Hi
I've recently returned to UO after several years and looking to start mage pvp. Never done it before, so I plan to get up and running and then join a guild for field fights/champs etc.
At present I'm working on my keybinds and practising combos and have a few questions - I'd be grateful if some of the experienced Pvp'ers could help me with this. I'm trying to make a fairly minimalist set up that I can start with and expand later as I improve.
- Interrupts: Do I need more than one of these? Feeblemind seems quickest and most use as an all-purpose debuff against mages/dexxers alike, is it worth binding others?
- Mana Vamp: Worthwhile? (I see a lot of dexxer templates being recommended with no magic resist)
- Damage: One of each low/mid/high damage enough? e.g. harm/lightning/EB + trusty explo/FS combo?
- Specials: I'm running Wrestle/Parry - is it even worth wasting mana on weapon specials? Not sure of the mechanics now for disarm and if its likely to work
Watching mage PVP videos it seems that field fights are more about multiple lower mana spells, attrition and focusing fire rather than big combos - is this accurate?
I'd really appreciate any advice at all, looking forward to getting into it
I've recently returned to UO after several years and looking to start mage pvp. Never done it before, so I plan to get up and running and then join a guild for field fights/champs etc.
At present I'm working on my keybinds and practising combos and have a few questions - I'd be grateful if some of the experienced Pvp'ers could help me with this. I'm trying to make a fairly minimalist set up that I can start with and expand later as I improve.
- Interrupts: Do I need more than one of these? Feeblemind seems quickest and most use as an all-purpose debuff against mages/dexxers alike, is it worth binding others?
- Mana Vamp: Worthwhile? (I see a lot of dexxer templates being recommended with no magic resist)
- Damage: One of each low/mid/high damage enough? e.g. harm/lightning/EB + trusty explo/FS combo?
- Specials: I'm running Wrestle/Parry - is it even worth wasting mana on weapon specials? Not sure of the mechanics now for disarm and if its likely to work
Watching mage PVP videos it seems that field fights are more about multiple lower mana spells, attrition and focusing fire rather than big combos - is this accurate?
I'd really appreciate any advice at all, looking forward to getting into it