I have yet more questions for all of you!
1. For a professional character specializing in cooking (but dabbling in other things as well, such as tailoring) how important is intelligence to the actual skills themselves? Will they affect my fail or quality rates? I ask because cooking routinely raises intelligence, but I find that really the most important thing I need when lugging around pitchers of water and flour and large quantities of meat... is strength. While on the topic, how important is dexterity? Or do neither of these stats have any bearing on my success rate or quality of crafted items?
I scoured the stratics "skills, in-depth" articles but frankly I do not trust them as they are clearly outdated. (Most, if not all of them, completley don't even mention changes to the skills or items which are now craftable from within the last several years.)
2. Help me understand the new economy! Finally, my character became old enough to place a house, and I now have a modest 16x16 within reasonable moongate distance in Homare-jima. I have two vendors and somewhat regularly advertise them with free runes, though of course I am competing with some heavyweights on my shard with the enormous (I call them "choir houses" because it looks like they're all lined up to sing "hallelujah" in pageant gowns) vendorhouses who power-advertise and put down runes every quarter hour or so. I am turning a profit though of course, being a re-establishing player, I am not trading in the highly desired, high priced items. I am haggling with basic items like scrolls, bandages, good-but-not-the-best potions (no way to keg them yet, never seen empty kegs for sale and I don't have a high level tinker or whoever makes them), minor deco stuff (like rarity 1, 2, 3 items that are cheap and sell for under a thousand) and assortments of minor to moderately nice rings and bracelets. (Nothing to sacrifice your left ear for, though I do sell a few per day.)
One thing I am UTTERLY stumped on-- I can make and sell recall scrolls to the NPC vendors for 41 gold. Yet I routinely see recall scrolls being sold on people's NPC vendors for 400 for 10 or 4000 for 100..... in other words, no real profit advantage over selling to the NPC's. In addition you can buy 500 recall scrolls at a time from those same NPC merchants in town... so where exactly is the reasoning behind making or selling these scrolls to players?! It stumps me completely. (I didn't like the changes to the game making high demand craftables purchaseable from town merchants, but, it's there, and we have to adapt ey?)
So I suppose my question here is... what are good movers, and what makes decent money? One of the top "complaints" from visitors to the house is "more rares and arties", but I don't have 50,000 to 1 million gold to plunk down just to buy 1 piece of inventory, and even if I did, I would be mortified to actually do it not knowing if I could re-sell it at a profit. Any suggestions?
Thanks in advance.
1. For a professional character specializing in cooking (but dabbling in other things as well, such as tailoring) how important is intelligence to the actual skills themselves? Will they affect my fail or quality rates? I ask because cooking routinely raises intelligence, but I find that really the most important thing I need when lugging around pitchers of water and flour and large quantities of meat... is strength. While on the topic, how important is dexterity? Or do neither of these stats have any bearing on my success rate or quality of crafted items?
I scoured the stratics "skills, in-depth" articles but frankly I do not trust them as they are clearly outdated. (Most, if not all of them, completley don't even mention changes to the skills or items which are now craftable from within the last several years.)
2. Help me understand the new economy! Finally, my character became old enough to place a house, and I now have a modest 16x16 within reasonable moongate distance in Homare-jima. I have two vendors and somewhat regularly advertise them with free runes, though of course I am competing with some heavyweights on my shard with the enormous (I call them "choir houses" because it looks like they're all lined up to sing "hallelujah" in pageant gowns) vendorhouses who power-advertise and put down runes every quarter hour or so. I am turning a profit though of course, being a re-establishing player, I am not trading in the highly desired, high priced items. I am haggling with basic items like scrolls, bandages, good-but-not-the-best potions (no way to keg them yet, never seen empty kegs for sale and I don't have a high level tinker or whoever makes them), minor deco stuff (like rarity 1, 2, 3 items that are cheap and sell for under a thousand) and assortments of minor to moderately nice rings and bracelets. (Nothing to sacrifice your left ear for, though I do sell a few per day.)
One thing I am UTTERLY stumped on-- I can make and sell recall scrolls to the NPC vendors for 41 gold. Yet I routinely see recall scrolls being sold on people's NPC vendors for 400 for 10 or 4000 for 100..... in other words, no real profit advantage over selling to the NPC's. In addition you can buy 500 recall scrolls at a time from those same NPC merchants in town... so where exactly is the reasoning behind making or selling these scrolls to players?! It stumps me completely. (I didn't like the changes to the game making high demand craftables purchaseable from town merchants, but, it's there, and we have to adapt ey?)
So I suppose my question here is... what are good movers, and what makes decent money? One of the top "complaints" from visitors to the house is "more rares and arties", but I don't have 50,000 to 1 million gold to plunk down just to buy 1 piece of inventory, and even if I did, I would be mortified to actually do it not knowing if I could re-sell it at a profit. Any suggestions?
Thanks in advance.