When it was static, I saw scripters all the time. Their scripts had the resource respawn clock built in and I had to mine/chop at the same time they did on the same spots they did to get
any rare ore or wood. After the randomization, I don't see scripters...or any legit miners/choppers either. They nerfed resource gathering in an attempt to stop scripters. Seems the outcome wasn't what was desired.
Static resources with a twist...here's an idea that's
not well thought out (at least I try to think outside my box):
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First, you cannot mine hidden nor invis'ed. Small annoyance but only in the dicey spots. You mine Fel, you accept the risk/reward.
Player A sees potential scripters, say Player B and C
Player A can target Player B once per day and Player C once per day (to prevent griefing legit players) with a server-generated question/answer that requires interaction...oh say something like "What is the animal that we just spawned next to you" or "Who just script-targeted you?"
Let's say the server does not get the correct response from Player B, but does from Player C, then Player A is given a one-day license to grief only Player B by, oh say, blocking their recall spot with a chest, spawning ore eles and leaving them near their spot, luring monsters to their recall spot, etc.
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I could always tell the scripters by the way their characters worked...recall in, hide, 5 swings, recall out. If it was within the account and game rules, I would have blocked their recall spot. I must admit, I would mine from their spot on occasion