My code comment was only for the smoke bomb check.Dude.
I agree with most of what you say... but please keep this discussion practical. The devs aren't going to rework all that code just for our shard.
Your complete revamp of armor is not changing the code in just one function...
Passive detect will make stealthers WANT to invest the points into stealth...
But dude... trust me when I say this: please keep the suggestions coming. If you can come up with something that makes everyone happy and addresses the issue at hand... we'll support it.
That IS a great incentive for the offensively minded.I think DS gives more incentive than passing some detect hidden check.
I can't believe the MODS allowed it to go this long. Wow.....since this is a poll, MODS are somewhat relax on locking threads? Isn't this why the other threads got locked? Everyone insulting each other and not able to be civil.You folks do know if this thread gets locked for personal attacks the poll is done.
Sorry, it doesn't not counter 175-220. 175 for sure, but the property diminishes if the stealther dedicates the skill points required.Passive detect is not an option. Countering someones 175 - 220 point investment with a zero point investment is unbalanced.
Investing in the skill points would stop that.Further, whats to stop a guild of invisible detectors from standing in various places to passively reveal people as they stealth by? A mine field of skill less gankers is not balanced.
Passive detect is an incentive for raising stealth to legendary.I will give more thought on the issue of incentives for raising stealth to Legendary though.
This thread is the hottest topic on this forum.I can't believe the MODS allowed it to go this long. Wow.....since this is a poll, MODS are somewhat relax on locking threads? Isn't this why the other threads got locked? Everyone insulting each other and not able to be civil.You folks do know if this thread gets locked for personal attacks the poll is done.
This thread is dead........the result is the result, I don't believe there is more ppl who will be voting. Only insulting one another just to raise their egos.
The community is all for giving everyone reasonable access to what you call "superman suits" for both faction and non-faction players. Yeah... I'd say we're giving up the advantage we've earned over the years. Especially since we started and still support that cause.I would gladly give up the entire stealth skill for a population. Would you give up your blessed superman suit? I want siege to survive and if killing stealth would make that happen then so be it.
I have a Gargoyle DS Macer Stealther on Prodo, with only Pots for Heals. (Where Passive Detect Is Functioning)Passive detect is not an option. Countering someones 175 - 220 point investment with a zero point investment is unbalanced.
For everyone asking for passive detect, welcome to being bad at this game and not knowing how to play.For everyone who opposed passive detect, welcome to being bad at this game and not knowing how to play.
Fixed that for ya.I honestly don't see why we continue these arguments. This shard is just full of bad players, end of story.
For everyone who ask for passive detect, welcome to being bad at this game and not knowing how to properly counter.
Again, I must disagree. You're telling me that stealthers need to invest the "proper" skill points, and detectors don't.Considering it does not reveal players who invest the proper skill points, Passive Detect really is an option. This would stop stealth from being abused and players who love the skill would still be given the option to get it's full benefits.
Win-Win.
Investing in the skill points would stop that.
Passive detect is an incentive for raising stealth to legendary.
You can't counter every skill point for point because most skills have multiple uses and if you tried to implement a point for point system you would have a big mess in the end. I have 100 poison but you can counter it with a 20 gp cure pot with 0 points invested. There is no perfect system you just have to make the best of what we have and there are far more important issues that need fixing other than stealth. Let's go after the big fish perhaps?I dont see an issue with only needing 175 skill for full stealth really (a bit low but not a big deal), but it shouldnt take 200 points to counter 175. And with the rate at which reveal works successfully, its not balanced. If at 200 points for detector, the 75 stealther was revealed 100% of the time, perfect, if at 175 total points of track/detect vs 175 points of stealth, it was something close to 50/50, i think that would be fine. Just the balance for skill needed, and success chance is a bit out
Excellent response. Yes, items that counter skills is a valid argument.You can't counter every skill point for point because most skills have multiple uses and if you tried to implement a point for point system you would have a big mess in the end. I have 100 poison but you can counter it with a 20 gp cure pot with 0 points invested. There is no perfect system you just have to make the best of what we have and there are far more important issues that need fixing other than stealth. Let's go after the big fish perhaps?
No feelings hurt........not like yours and few others because players disagree with your passive detect. You result to insulting players because they have a difference in opinion.This thread is the hottest topic on this forum.
I'm sorry it bothers you that we're discussing how to make this shard a better place.
If any insults hurt your feelings, ask the mods to clean them up without locking this great discussion. I'm sure you'd have no problem with that unless your only aim was to troll.
But you of all people know, that this isnt always viable.Excellent response. Yes, items that counter skills is a valid argument.
We have many items availble that counter stealth as well.
That's exactly how it's suppose to work if a player doesn't invest in the detect and tracking skill. Sounds like it was coded perfectly to me.You are red, how about I attack you in town, you chase me, i pop into stealth, what are you going to do? Cast EQ? not gonna work, Cast reveal? Unless you have detect, im gone anyway, or it wont reveal me.
I have a Gargoyle DS Macer Stealther on Prodo, with only Pots for Heals. (Where Passive Detect Is Functioning)
I basically Never die on the template, and have no trouble at all avoiding passive detect (As it only works if *YOU* walk when in their range, If you stand still they can walk right over you and not Reveal you)
Even on Prodo one of the most Popular and Deadly temps is STILL.. the NS DS Stealth Bok Char.
Posts like these always *Somehow* get overlooked or Ignored, I wonder Why.Btw i run 100 Stealth and 2 Pieces of Verite Plate Non Mage Armor pieces.. and Still have no trouble at all against Passive Detect honestly.
I've even fought groups that have a Revealer *And* Passive Detect, with Shadow Jump Spams, its still extremely easy to get away from them. (And thats with ONLY Heal Potions to heal me)
Currently, detect/tracking is ineffective at countering stealth.You can't counter every skill point for point because most skills have multiple uses and if you tried to implement a point for point system you would have a big mess in the end. I have 100 poison but you can counter it with a 20 gp cure pot with 0 points invested. There is no perfect system you just have to make the best of what we have and there are far more important issues that need fixing other than stealth. Let's go after the big fish perhaps?I dont see an issue with only needing 175 skill for full stealth really (a bit low but not a big deal), but it shouldnt take 200 points to counter 175. And with the rate at which reveal works successfully, its not balanced. If at 200 points for detector, the 75 stealther was revealed 100% of the time, perfect, if at 175 total points of track/detect vs 175 points of stealth, it was something close to 50/50, i think that would be fine. Just the balance for skill needed, and success chance is a bit out
Why not flip it around? I did. You didn't support fixing detect hidden.Again, I must disagree. You're telling me that stealthers need to invest the "proper" skill points, and detectors don't.Considering it does not reveal players who invest the proper skill points, Passive Detect really is an option. This would stop stealth from being abused and players who love the skill would still be given the option to get it's full benefits.
Win-Win.
Investing in the skill points would stop that.
Passive detect is an incentive for raising stealth to legendary.
Why not flip this around? Be glad people aren't running 120 Stealth, take advantage of it and run the "proper" amount of Detect Hidden. Detecting 75 - 80 stealth is MUCH easier than detecting 120 stealth, the advantage is yours to lose.
No we actually have ran the template and own everyone with it....of all people we know how cheap and OP it is....so yes...we are the ones who know how stupid crazy it is....you put stealth in the hands of someone who slightly knows what there doing and they will never die....just because you cant compete with us or Sakey has made you butt sore in a past life or whatever...doesnt mean were wrong...it means we know what were talking about and you show how underdevloped you actually are as a pvper to actually admit passive detect shouldnt be impletmented as low hanging fruit...The amazing part about all this is that it seems the only people complaining about stealth are the so called elite players (BFF). Don't you think that's kinda strange? You would think they of all people would be able to properly counter anything considering their greatness and whatnot.
I do not need to be a stealther to counter other stealthers, it's the way i prefer to play the template, but its not the only way to be effective.Your character is a stealther. A stealther countering stealthers. So it is possible to counter stealthers with a stealther.
Needing to be a stealther to effectively counter stealthers?
Thanks for trying to protect stealth. I'm sure it has nothing to do with you being a stealther and hunting down stealthers... on your stealther.
Here you have it, UO 2010!Im sorry your horrible at this game and cant compete without yer easy button...i know it might be difficult at first....but try learning the game before you hate on the player
To be accurate it needs to say smoke bomb stealth with no chance of failure......LMAOHere you have it, UO 2010!
The Easy Button is all you need!
Sadly this isnt far from the Truth..Here you have it, UO 2010!
The Easy Button is all you need!
This is not even close to realistic.detect hidden - hiding
tracking - stealth
poisoning - ninjitsu (any method of curing will leave the user visible far longer than you need to re-inflict, smoke bombs don't help too much if you're immediately revealed)
Minimum invested points to be able to stealth and smoke bomb reliably
hiding 100
stealth 80 (any less and you randomly fail even in leather armor)
ninjitsu 50
= 230
Minimum points you need to have invested to counter the 3 skills effectively
detect hidden 100
tracking 60 (tracking is boosted by detect, 60 tracking gives you a 60% chance to detect a GM hider + 120 stealther PER TRY that stays after a successful attempt, for the "minimal" build above it gives you a 70% chance per try)
poisoning 50 (give you greater poison, with a chance of deadly poison, it's really to delay hiding and force them to be visible to cure, but has to do enough damage to reveal someone at 100 hiding if they don't cure)
=210
Granted you can do without the poisoning as well, if you set a macro for select nearest mobile and attack selected, rush them with tracking, reveal and hold your macro, even if they attempt to re-hide it will reveal them from the damage, by the time they smoke bomb you can use detect again and do the same, it's just far easier with poisoning.
This is only for those who've invested over 50 points in ninjitsu as well, so those of us who have no ninjitsu can be effectively negated spending only 160 points. (only method of re-hiding is getting out of range).
I honestly don't see what the problem is, when i toss on tracking and detect i have no issue revealing and stealing from people, if anything detect and tracking are more overpowered than hiding and stealth, in that they can be used repeatedly on failure with no downside. (whereas failing at stealth is generally deadly) The only potential issue i see in pvp is it taking enough points to counter that the user would have to sacrifice either a lot of defense, or a lot of damage, thus making them easier to kill to non-detector pvpers, but that's obvious that you'd need to sacrifice something to counter someone else's skills, it would make 0 sense that 100 detect could counter 100 points in hiding, 120 points in stealth, and 50+ ninjitsu
Stop trying to make sense to them, Dante. You will not get through. they are stuck in a mindset and will not budge. You can tell them all the facts you want but they will not listen. they haven't been in situations as you describe. They have probably never been poisoned while stealthing away. Or being tracked and trying to escape. They don't know how easy it is. They are just arguing for the sake of arguing.This is not even close to realistic.
There is a huge difference between stealth thieving and stealth pvp.
Those of you who list poisoning in your counters to stealth are absolutely clueless. The chance to reveal based on poison damage is extremely minimal, and considering the Fact that Greater Cure Pots can be spammed, along with Orange Petals and Unicorn Form (Which will remove Poison While in Stealth LOL) poison over all, has become almost completely useless, as an invested skill.
Here is the Realistic version of your Little Tactic..
Reveal > Hit with Macro > *Forced Smokebomb* > Reveal > *Already in animal form and half the screen away* > * Line of Sight Hide* > Reveal > *Smokebomb while maintaining animal form for speed* > Detect Timer > *Almost Completely offscreen again* > Tracking Runs out > You fail to track > You fail to detect > *Laughs*
And thats without a Single Shadow Jump, which can making track/detecting almost impossible if used right, Especially with you Failing 40% of the time.
Yes I know that part works, but NS is saying there is way more ways to deal with stealthers then just having detect and tracking. But really there isnt. Most area spells you cant cast if your red (or the gank is on, if it isnt already), in town you cant do jack, so really depending where you are, the ways to deal with a stealther are minimal. And by time you cast some of the area effect they are long gone. Esspecially if they go into animal form. So add ninja, and good luck killing anyone, even if they attack you. I have played some free shards, and when I was early on in the game, I would see a reds name off screen as they approached, and I had a recall off before they could touch me. I was in no situation to fight back at all skills less then 100.That's exactly how it's suppose to work if a player doesn't invest in the detect and tracking skill. Sounds like it was coded perfectly to me.
Currently, detect/tracking is ineffective at countering stealth.
Something needs to be done to make countering stealth more reasonable. 80% of the population wouldn't be using it if it wasn't over powered. Stealthers wouldn't be the only effective counter to stealthers if stealth wasn't over powered.
There is nothing more important than this issue. This is the hottest topic on this forum and rightly so.
When we're done frying this fish, we can talk about frying the next (smaller) fish on the line.
Too bad a stealther can instantly hide and stealth away after being revealed.detect hidden - hiding
tracking - stealth
poisoning - ninjitsu (any method of curing will leave the user visible far longer than you need to re-inflict, smoke bombs don't help too much if you're immediately revealed)
QFT.Stop trying to make sense to them, Dante. You will not get through. they are stuck in a mindset and will not budge. You can tell them all the facts you want but they will not listen. they haven't been in situations as you describe. They have probably never been poisoned while stealthing away. Or being tracked and trying to escape. They don't know how easy it is. They are just arguing for the sake of arguing.This is not even close to realistic.
There is a huge difference between stealth thieving and stealth pvp.
Those of you who list poisoning in your counters to stealth are absolutely clueless. The chance to reveal based on poison damage is extremely minimal, and considering the Fact that Greater Cure Pots can be spammed, along with Orange Petals and Unicorn Form (Which will remove Poison While in Stealth LOL) poison over all, has become almost completely useless, as an invested skill.
Here is the Realistic version of your Little Tactic..
Reveal > Hit with Macro > *Forced Smokebomb* > Reveal > *Already in animal form and half the screen away* > * Line of Sight Hide* > Reveal > *Smokebomb while maintaining animal form for speed* > Detect Timer > *Almost Completely offscreen again* > Tracking Runs out > You fail to track > You fail to detect > *Laughs*
And thats without a Single Shadow Jump, which can making track/detecting almost impossible if used right, Especially with you Failing 40% of the time.
QFT.
Give it up man, look who you're trying to get through...Nightstalker? Cheapsuit? John Conn? LOL?! When did these guys ever prove they were/are competent players?
You're not really presenting an argument. I read it as more of an FYI of your abilities.Posts like these always *Somehow* get overlooked or Ignored, I wonder Why.
Really you are a competent player? Are you the guy that I smoked at that spawn the other day. All I did was lightnin strike 3 times and a nerve strike, while applying a bandage, and using evade. Not one of those macros is a uoa macro. And you died in seconds, crying about me needing uoa. You are the one that needs help, that is why you called in a crew to help you out. Stop blaming other people because you willnt use what the game provides. That doesnt make us bad players, it just shows your foolishness.The measure of Nightstalker is not in his ability to fend off UOA macros, faction suits, and vent tactical attacks. I'm sorry you think competence is measured by ones ability to play a game. I am a very competent player, but I dont expect the incompetent to realize it.
You say detectors need to be improved, then don't support (or provide) any suggestions to improve them.The measure of Nightstalker is not in his ability to fend off UOA macros, faction suits, and vent tactical attacks. I'm sorry you think competence is measured by ones ability to play a game. I am a very competent player, but I dont expect the incompetent to realize it.
Is it really worth the personal attacks because someone disagrees with your opinion of a video game? If thats the route you wish to go, you've bitten off more than you can chew. This is my fair warning.
Thank you for coming forth and displaying your ignorance, I would have spent too much effort on you were I to call out your name. You are dismissed.Really you are a competent player? Are you the guy that I smoked at that spawn the other day. All I did was lightnin strike 3 times and a nerve strike, while applying a bandage, and using evade. Not one of those macros is a uoa macro. And you died in seconds, crying about me needing uoa. You are the one that needs help, that is why you called in a crew to help you out. Stop blaming other people because you willnt use what the game provides. That doesnt make us bad players, it just shows your foolishness.
Yes, I do know what "my are" opinion is. If you wish to remain willfully ignorant of it, be my guest. It is laid out for you in this thread, if you care to take a look.You don't even know what you're opinion is.
No this would be like only investing 80% of skills to magery and eval but still get full benifits. This would never happen without 50% of siege ****ting their pants.Don't be silly. Using skills that you haven't invested the points and/or gear into would be Trammelish, don't you think? That'd be like asking for passi... oh.
With magery you can create food, summon earth elementals, gate around, see in the dark, heal, cure poison and blah blah 57 other things. Yes, you probably are the only one that sees the discrepancy.100 magery 100 eval= 83% skill needed to cap (cant do ****)
I mean **** people am i the only one that sees this discrepency?
Aw, someones feelings get hurt? It's okay buddy...You're still bad, but it's okay!QFT.
Give it up man, look who you're trying to get through...Nightstalker? Cheapsuit? John Conn? LOL?! When did these guys ever prove they were/are competent players?
The measure of Nightstalker is not in his ability to fend off UOA macros, faction suits, and vent tactical attacks. I'm sorry you think competence is measured by ones ability to play a game. I am a very competent player, but I dont expect the incompetent to realize it.
Is it really worth the personal attacks because someone disagrees with your opinion of a video game? If thats the route you wish to go, you've bitten off more than you can chew. This is my fair warning.
With magery you can create food, summon earth elementals, gate around, see in the dark, heal, cure poison and blah blah 57 other things. Yes, you probably are the only one that sees the discrepancy.100 magery 100 eval= 83% skill needed to cap (cant do ****)
I mean **** people am i the only one that sees this discrepency?
Feelings hurt? Never. To be hurt by someone, you have to first value them.Aw, someones feelings get hurt? It's okay buddy...You're still bad, but it's okay!