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Reforging Multiple Properties Weights

Tuan

Slightly Crazed
Stratics Veteran
Of course, for reforging a single property, we have Semmerset's great charts.

I am more curious if there's any info out there on what happens when you use the higher end runics (anything more powerful than the 40 charge level I guess).

For instance, we know [ok- knew] that with a copper hammer, it's possible to get a hit leech at 133% intensity (100% HML scimitar for instance) - for 1 property. I've never seen it written anywhere, but my EXTREMELY strong suspicion is that what we've really done is roll the same mod 2x or 3x, and they're stacking - and maybe hitting a cap. Hit luck can hit 150% of imbue intensity with powerful, but a Regen can hit 200% of imbue intensity without powerful.

I am wondering though, what is the TOTAL intensity available for the same copper hammer, and how does adding fundamental/structural play into this? Maybe exactly which thing you're rolling on matters quite a bit here, as noted above, luck tops out at 150%, regens at 200%, something like HPI at 140, LMC/Stam/Mana at 125%. Now I don't know the imbue weights off the top of my head, so maybe that makes things a bit closer.

I'm really wondering what the mechanics would be behind getting a clean 10 SI / 10 LMC piece ... bronze + powerful + haste + mystic (or wizard)? Gold hammer? Agapite? Or maybe a 100HML 100HLL broadsword?
 

CorwinXX

Crazed Zealot
Stratics Veteran
There is a problem...
To get 2 mods over cap (like 10 SI and 10 LMC) you need to use higher runics. But with higher runics you get more than 2 mods. This makes pieces like 10 SI/10 LMC impossible.
 

Tuan

Slightly Crazed
Stratics Veteran
So you are in effect saying that you fundamentally disagree with my assumption that getting a "clean 150 luck" piece with a copper hammer is, in fact, rolling 75 luck twice (or some other solution to the equation xLuck + y Luck + z Luck = 150 - since a copper hammer can roll 3 lowish intensity properties rarely.

You're suggesting that the roll is really 1 property at 150%?

It makes a big difference... In my scenario it's possible - in yours it's not.

For the record, 10 SI/10 LMC, 2 MI is functionally the same as a "clean" 10/10, as I would probably have imbued 8 MI on there anyway... (though now because of the 2 overcaps I'm probably topped out at 5...)
 

Fusilli Zaitsev

Journeyman
Stratics Veteran
This conversation seems pertinent to something I'm trying to do right now as well: "clean" 100 elemental damage 40ssi bow. I've been using ash, but the ssi always seems to be capped at 30 if elemental is ~100, and with extra mods.
 

Tuan

Slightly Crazed
Stratics Veteran
I just tried this on TC last night. My goal was to make something with DCI 5, and stam 10 (would be OK with +Dex also)... it should be theoretically possible. I used a bronze hammer, first tried just the two titled (towering/Aegis + Animated/Haste).

Everything rolled 3 or 4 properties. When I added powerful I rolled 4 more often. When I tried going even bigger (brittle / cannot be repaired) I seemed to get 4 properties more and more often, but not get any closer to what I wanted.

I am still pretty sure that it's theoretically possible. I really do think that it goes like this: there's a roll for # of properties that seems to take into account whether you've chosen powerful/structural/fundamental, and maybe a roll for some sort of total intensity. If you get an odd number of properties, there's a roll to determine which group gets the extra property - if even they seem to always be split between them. Then it really does seem like each property is rolled independently - so when you get 10 stam, for instance, what you've really done is roll 8 stam once, and then you've rolled stam again, it sums them up, and hits the cap.

Assuming that I am right then... if I want to use a bronze hammer to create a 10 stam, 5 DCI piece, what is the chance of that actually happening? My initial guess would be: .5(this is the chance of P1 being DCI) * .5 (the chance of P2 being DCI) * 1/3 (chance of P3 landing on Stam) * 1/3 (chance of p4 being Stam) = 1 in 36. This is pretty reasonable: at 6 charges per attempt that's 6 or 7 hammers. That's pretty reasonable.

Problem is, that doesn't seem to be how it works, because it seems like the chance to get BOTH DCI and Casting Focus is roughly 100% when you use powerful... I only did made about 30 attempts, but I think all of them had both CF and DCI.

The real bummer is that this means the higher runics are somehow significantly less useful than the lower end ones.
 

Coco_Zamis_DF

Lore Keeper
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
While i try to get a max. Luck Gargoyle suit, i got this part with 4 Properties.
http://i59.***********/5cbvo7.jpg
It seems that 2 weeks before i got only 1 or 2 properties with horned runic and i am wondering what changed or what do i wrong. Now i got very often 3 Slots full with unuasable stuff.
i use honred and Grand Artifice, Inspired Artifice and choose name "Auspicious / of Fortune".
I reforge against exceptional normal leather for my Tamer with bard masteries.
any hints for me?
 

Tuan

Slightly Crazed
Stratics Veteran
I think you're best bet is to use 2 titles and go with something else you want, and maybe you'll get lucky with the roll.

In all my testing though, I've not seen any clean 2 property items, like 150 luck + 5% dci, best I've seen is one at the reforge cap and one just below.
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
I made a luck suit last week using 3 charges on a horned runic. I'm at work right now so I can't check but I know it was using 3 charges because I reduced it from 4 to see if it made any difference.

The process I used was craft 20 items(legs or what ever) with 2 phy resist, as I needed this for the suit, and then reforge those which resulted in around 2-3 being clean with 150 luck. Now I just have to see if it was worth the effort.
 
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