T
The_Nameless_One
Guest
Im doing a bit of research for a podcast. My question is.
How did UO tell its story prior to Trammel?
To give a few examples...
DAOC's story was told through quests and RvR. Also the world had a bit to do. Major landmarks, gods, and classes.
EQ was mostly through quests.
WoW... well there are scattered books here and there for you to read.
If UO was told mostly through quests, then how did those quests work? Was it the standard go here, kill X, report back? or was it more?
What made UO great?
Compare and contrast to other MMOs. (keep the WOW comparisons to a minimum, thats too easy.)
And, what rulesets would you like to see brought back to MMOs?
How did UO tell its story prior to Trammel?
To give a few examples...
DAOC's story was told through quests and RvR. Also the world had a bit to do. Major landmarks, gods, and classes.
EQ was mostly through quests.
WoW... well there are scattered books here and there for you to read.
If UO was told mostly through quests, then how did those quests work? Was it the standard go here, kill X, report back? or was it more?
What made UO great?
Compare and contrast to other MMOs. (keep the WOW comparisons to a minimum, thats too easy.)
And, what rulesets would you like to see brought back to MMOs?