So I was Correct at 25%, for pure temps, plus 10% for Inscription. The question was the Cap, and seems to be 35% Max for PvP.That is wrong sorry.
This is a tricky one because the mannequins are giving outdated information.
The uo wiki has current correct information.
Spell Damage Increase
Increases the amount of damage spells inflict.
This property is capped at 20% for Player vs. Player combat only. The cap further increases from 20% to 25% for ‘pure’ templates having no more than 30 modified skill points in another main skill like Magery, Necromancy, Mysticism, Focus, Ninjitsu, Bushido, Animal Taming, Musicianship, Chivalry, Parry and Spellweaving. Example: magery/eval/inscrip/wrestle is a ‘pure’ mage and will have 25% sdi, adding another of the skills listed here at above 30 skill points reduces the sdi cap back to 20%
(source Magic Item Properties – Ultima Online)
You are being picky. The cap is 35%. If you are talking about what most PvP'ers use for max SDI, 20% or 30% may be the max, they typically use, but the question was, "what is the Cap"?no you were not correct. The cap you gave is for a very specific build that is incredibly unpopular - the focused mage. Unless they change something the sdi cap increase for focused mages simply is not worth the sacrifices you have to make for it.
For most PvP templates 20% sdi is the cap because rarely does anyone play without parry and usually magery is paired with a second casting skill to increase burst damage potential and or survivability.
OK weapon skills don't count. Why does a pure mage carry an axe or bow. Yes I do not know why that fits the Lore.You don’t really know what you’re talking about pawain.
nobody would be leaving any skill points.
you can run a wrestle mage with alchemy
a mage with fencing/swords and poisoning and tactics and still fall under pure mage.
Good luck staying alive without parryingYou don’t really know what you’re talking about pawain.
nobody would be leaving any skill points.
you can run a wrestle mage with alchemy
a mage with fencing/swords and poisoning and tactics and still fall under pure mage.
That is the skill that I figured would keep you at 20. But I don't know what I am talking about according to Mervyn.Good luck staying alive without parrying
Well you forgot the spell focusing sash will add another +20% over the cap which in others words would bring the real sdi cap in pvp up to 55% with gm scribe and focused mage template if you really want the min/max answer.You are being picky. The cap is 35%.
I can agree with that, (technically).Well you forgot the spell focusing sash will add another +20% over the cap which in others words would bring the real sdi cap in pvp up to 55% with gm scribe and focused mage template if you really want the min/max answer.
Spell focusing sash from memory is a cycle of 21 spells, the first 15 spells build your damage from -20% to 100% with the last 6 spells overcap at 120% of your damage