G
Goodoljoe
Guest
Ok so im trying to build a ninja template for pvp to stay away from the cookie cutter every day templates and also as a SA project character for later on since the concept of a ninja looks very interesting to me.It not nearly finished but should look like something like this:
120 fencing
120 ninjitsu
90 tactics
90 anatomy
90 healing
80 stealth
100 hiding
My skill cap is 710 so that leaves me with 690 skillpts which means 20 free skill pts still ,my character is currently an elf so i dont benefit from any JOAT at all.(may consider turning human but mana bonus is just great..) . I was thinking 20 poisoning to inflict lvl 2 poison with the weapons I get poisoned by someone else.I must depend on recall scrolls to travel but thats not really an issue to be concerned about.
I have eaten a +25 stat and i want my stats to look something like 110 str 125 dex 20 int ,but not sure since ninja stuff can be mana intensive,so maybe I should drop str to 100 or even 90 and compensate with a spirit of totem.. I was considering jackals collar for dex bosot but i got told non medable plate is not any good with just 80 stealth since it will make me fail a lot so im just setling with a good crafted mempo.Is this correct? Since most fencing weps are very fast and i try to usually use ones with SSI too i got the concept that i dont need that much dex compared to a macer for example.But I need some info regarding this tonly problem I see is that since i dont attain 140 dex my bandies are 5 secs and not 4..
My suit is something like this:
Spirit of totem
Crafted mempo
Crafted sleeves
Fey leggins (elf)
Crafted gloves
Heart of the lion
HCI-DCI-Resist jewels
Quiver of infinity
Crimson Cincture
Conjurer Trinket Tally
With heart of lion on i can get all 70s with 45 DCI 45 HCI but then i face real bad mana problems,so if i replace with rune beetle carapace my resist go more like 70/68/50/45/75
but still retain 45 DCI 45 HCI.
I also do not have parry on template but its not goin to fit in ,mirror images can compensate for this,no? My main concern are dexers since if i hit a mage really fast with a fencing weapons plus poison and focus strike for lightning,fireball or whatevr i doubt he can land a single spell on me if i do it right.I havent ever used ninjitsu before so all this spells are new for me so il have to practice a lot.I also dont see the need to overkill DCI past 45 since if i cant manage to surprise my mark and kill it in time chances are im already dead faster than i can say wtf.
I carry smoke bombs,pots,a traped box and apples to get rid of curses.Do apples share same cooldown as pots? I also tested DP shurikens poisoned by mate and they seem to work fine with no poisoning at all on my template.So i was thinking just puting a lvl 2 poison on dagger with 20 poisoning on ninja to help interrupt mages and generally just a pain on the ass to dexers too , and use a DP shuriken when needed.How viable is this? What tactics would you approach for this kind of templates?
Thank you
120 fencing
120 ninjitsu
90 tactics
90 anatomy
90 healing
80 stealth
100 hiding
My skill cap is 710 so that leaves me with 690 skillpts which means 20 free skill pts still ,my character is currently an elf so i dont benefit from any JOAT at all.(may consider turning human but mana bonus is just great..) . I was thinking 20 poisoning to inflict lvl 2 poison with the weapons I get poisoned by someone else.I must depend on recall scrolls to travel but thats not really an issue to be concerned about.
I have eaten a +25 stat and i want my stats to look something like 110 str 125 dex 20 int ,but not sure since ninja stuff can be mana intensive,so maybe I should drop str to 100 or even 90 and compensate with a spirit of totem.. I was considering jackals collar for dex bosot but i got told non medable plate is not any good with just 80 stealth since it will make me fail a lot so im just setling with a good crafted mempo.Is this correct? Since most fencing weps are very fast and i try to usually use ones with SSI too i got the concept that i dont need that much dex compared to a macer for example.But I need some info regarding this tonly problem I see is that since i dont attain 140 dex my bandies are 5 secs and not 4..
My suit is something like this:
Spirit of totem
Crafted mempo
Crafted sleeves
Fey leggins (elf)
Crafted gloves
Heart of the lion
HCI-DCI-Resist jewels
Quiver of infinity
Crimson Cincture
Conjurer Trinket Tally
With heart of lion on i can get all 70s with 45 DCI 45 HCI but then i face real bad mana problems,so if i replace with rune beetle carapace my resist go more like 70/68/50/45/75
but still retain 45 DCI 45 HCI.
I also do not have parry on template but its not goin to fit in ,mirror images can compensate for this,no? My main concern are dexers since if i hit a mage really fast with a fencing weapons plus poison and focus strike for lightning,fireball or whatevr i doubt he can land a single spell on me if i do it right.I havent ever used ninjitsu before so all this spells are new for me so il have to practice a lot.I also dont see the need to overkill DCI past 45 since if i cant manage to surprise my mark and kill it in time chances are im already dead faster than i can say wtf.
I carry smoke bombs,pots,a traped box and apples to get rid of curses.Do apples share same cooldown as pots? I also tested DP shurikens poisoned by mate and they seem to work fine with no poisoning at all on my template.So i was thinking just puting a lvl 2 poison on dagger with 20 poisoning on ninja to help interrupt mages and generally just a pain on the ass to dexers too , and use a DP shuriken when needed.How viable is this? What tactics would you approach for this kind of templates?
Thank you