E
eccentricjules
Guest
Anyone who hasn’t read up on the “future” current events should do so. Pub 56 is coming soon and there is a laundry list of changes. Some of this is going to get VERY interesting. I urge anyone interested to read the following or do your own research. This is going to have some sort of effect on about every player.
Factions have a lot of changes AND will effect the town attacks!
The War of Shadows is beginning and every time a town sigil in Felucca is captured by Chaos (Shadowlords or Minax – Current Guilds include UcV, N/A, $CAM
K@S, XP, -TM-) it allows the same Trammel city to be invaded by the forces of the Shadowlords! Up to three towns can be invaded at one time and Sigil corruption time dropped to 2 hours. Players logging into a town under invasion or trying to recall into a town under invasion will be relocated to Jhelom. Invasion of a town ends when the sigil is recaptured by Order (TB or CoM – Currently according to UO.com we have NO ORDER FACTION GUILDS on Napa Valley), or the local invasion is completely defeated. There is also a new twist - Corrupted townspeople. Some will aggressively attack players and other NPCs and some will attempt to steal from players!
Affected cities for the invasion:
Britain: Dragons
Skara Brae: Elementals
Magincia: Undead
Minoc: Plague
Moonglow: Void
Trinsic: Orcs
Vesper: Rogue Ophidians
Yew: Daemons
All invasion monsters and army members drop faction silver. Rare bonuses possible. All invasion monsters have at least double the normal loot and drop special weapons and spellbooks with properties based on their rank
TAMER NOTE: Crimson Dragons introduced as allies to the Shadowlords, Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons. Both dragon races are intelligent, and cause all dragons to go wild in their presence.
Factions will be a bigger part of the game after this publish. We will probably start seeing more players joining factions. They have added new equippables and consumables. They are adding a community collection chest inside each stronghold to collect silver, and give faction equippables (enhanced Artifacts - not tradable or equippable by anyone else) and consumables (Shrine Gem: One-use item that can be used to teleport your ghost to the nearest shrine) as rewards. These items are available only to certain ranks faction; if you lose your faction rank you will no longer be able to equip an item of that rank. Killing faction enemies inside warzones results in bonus kill-points and silver.
Faction players control a town on Fel >> This starts an invasion in Tram >> Tram defenders destroy the invaders >> The faction players lose the town. This is going to be interesting if you are a player allied to a Chaos faction guild because you could technically be fighting in Tram and working against your allies in Fel. Some new community collection chest faction items include:
Rank 1: Rune Beetle Carapace with additional +3 to all resists
Rank 4: Crimson Cincture with additional +5 Dexterity
Rank 7: Spirit of the Totem with enhanced resists (instead of the linked resists, this version has Phys 20% and 10% in each of the others)
Rank 9: Folded Steel Reading Glasses with additional +10 DCI
Rank 10: Ornament of the Magician with additional Mana Regen 3
There are a total of nineteen new artifacts spread out across the various tiers.
Other stuff...
Halloween
A new quest will be starting in the Yew Courthouse: talk to Jasper and read the book on the table. Once more details arise from Test Center I’m going to complete a runebook of quest locations and will lock it down for shared access.
Other things of importance to note:
Disarm will no longer affect shields
Ranged attacks on slimes will no longer cause acid damage to your weapon
Successfully taming an aggressive animal will stop its attack
Tamers can no longer aggro with their pets and stay hidden
Mounts under the effect of Nerve Strike will not be able to be mounted
Blackrock of all sizes can now be insured (This is going to be important because it is revealed that Blackrock has an effect on Shadowlords so you may need to carry some with you)
Blessed items will remain blessed after being traded
Public trash cans will no longer accept blessed items. This does not affect personal trash cans in your home.
Blank scrolls can be added to commodity deeds
Empty bottles can now be added to commodity deeds
Instituted a new Vending Penalty for players who attempt to circumvent the daily vendor charge for their items
For the hey of it…
NPCs in Heartwood will no longer spawn without clothes (ROFL)
A tamed cow can only be milked by the owner (Apparently this was an issue?)
Thoughts? Ideas? As for me... I think its about time I get schooled on Factions!
Factions have a lot of changes AND will effect the town attacks!
The War of Shadows is beginning and every time a town sigil in Felucca is captured by Chaos (Shadowlords or Minax – Current Guilds include UcV, N/A, $CAM
K@S, XP, -TM-) it allows the same Trammel city to be invaded by the forces of the Shadowlords! Up to three towns can be invaded at one time and Sigil corruption time dropped to 2 hours. Players logging into a town under invasion or trying to recall into a town under invasion will be relocated to Jhelom. Invasion of a town ends when the sigil is recaptured by Order (TB or CoM – Currently according to UO.com we have NO ORDER FACTION GUILDS on Napa Valley), or the local invasion is completely defeated. There is also a new twist - Corrupted townspeople. Some will aggressively attack players and other NPCs and some will attempt to steal from players!
Affected cities for the invasion:
Britain: Dragons
Skara Brae: Elementals
Magincia: Undead
Minoc: Plague
Moonglow: Void
Trinsic: Orcs
Vesper: Rogue Ophidians
Yew: Daemons
All invasion monsters and army members drop faction silver. Rare bonuses possible. All invasion monsters have at least double the normal loot and drop special weapons and spellbooks with properties based on their rank
TAMER NOTE: Crimson Dragons introduced as allies to the Shadowlords, Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons. Both dragon races are intelligent, and cause all dragons to go wild in their presence.
Factions will be a bigger part of the game after this publish. We will probably start seeing more players joining factions. They have added new equippables and consumables. They are adding a community collection chest inside each stronghold to collect silver, and give faction equippables (enhanced Artifacts - not tradable or equippable by anyone else) and consumables (Shrine Gem: One-use item that can be used to teleport your ghost to the nearest shrine) as rewards. These items are available only to certain ranks faction; if you lose your faction rank you will no longer be able to equip an item of that rank. Killing faction enemies inside warzones results in bonus kill-points and silver.
Faction players control a town on Fel >> This starts an invasion in Tram >> Tram defenders destroy the invaders >> The faction players lose the town. This is going to be interesting if you are a player allied to a Chaos faction guild because you could technically be fighting in Tram and working against your allies in Fel. Some new community collection chest faction items include:
Rank 1: Rune Beetle Carapace with additional +3 to all resists
Rank 4: Crimson Cincture with additional +5 Dexterity
Rank 7: Spirit of the Totem with enhanced resists (instead of the linked resists, this version has Phys 20% and 10% in each of the others)
Rank 9: Folded Steel Reading Glasses with additional +10 DCI
Rank 10: Ornament of the Magician with additional Mana Regen 3
There are a total of nineteen new artifacts spread out across the various tiers.
Other stuff...
Halloween
A new quest will be starting in the Yew Courthouse: talk to Jasper and read the book on the table. Once more details arise from Test Center I’m going to complete a runebook of quest locations and will lock it down for shared access.
Other things of importance to note:
Disarm will no longer affect shields
Ranged attacks on slimes will no longer cause acid damage to your weapon
Successfully taming an aggressive animal will stop its attack
Tamers can no longer aggro with their pets and stay hidden
Mounts under the effect of Nerve Strike will not be able to be mounted
Blackrock of all sizes can now be insured (This is going to be important because it is revealed that Blackrock has an effect on Shadowlords so you may need to carry some with you)
Blessed items will remain blessed after being traded
Public trash cans will no longer accept blessed items. This does not affect personal trash cans in your home.
Blank scrolls can be added to commodity deeds
Empty bottles can now be added to commodity deeds
Instituted a new Vending Penalty for players who attempt to circumvent the daily vendor charge for their items
For the hey of it…
NPCs in Heartwood will no longer spawn without clothes (ROFL)
A tamed cow can only be milked by the owner (Apparently this was an issue?)
Thoughts? Ideas? As for me... I think its about time I get schooled on Factions!