Here is the original FoF notes from Jeremy:
Pet Ball Changes:
Pet summoning balls should unhide the summoner when attempting to summon her pet.
Pet summoning balls should have a couple second casting animation with the chance to disrupt like other spellcasting.
Pet summoning balls should have a reuse delay of 15 seconds.
Pet summoning balls cannot be used while in animal form.
Here is how the new AI should behave:
Commands:
Guard - The pet should guard as it does currently.
Follow - The pet should follow. It will not attack anything, even if it is attacked. (unless it is guarding)
Come - The pet should walk to. It will not attack anything, even if it is attacked. (unless it is guarding)
Kill/Attack - The pet will attack its target as it does currently.
Stop - The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.
Stay - The pet will stay where it is currently, and will not attack anything, even if it is attacked. (unless it is guarding)
Note: The pet will revert out of passive mode if the pet's owner dies, if the pet is stabled, traded, player character transfers, player and pet log off, etc.
QA is currently reviewing these changes internally. Once the changes pass internal review, they should appear on a public Test Center for an upcoming publish.
Examples of new macro command combinations:
You can tell your pet to guard while it's following you. This will put it in autodefend mode for itself and its master.
To turn off guarding, tell your pet to stop or kill/attack.
So for passive follow, you could do 'pet name' stop, 'pet name' follow me, and it will ignore attacks on you or your pet.
For autodefend follow, you could do 'pet name' guard, 'pet name' follow me or 'pet name' follow me then 'pet name' guard. It doesn't matter what order you initiate the guard command. While your guarded, autodefend should work as normal. The pet will follow you in this case, but will fight whatever attacks you or itself.
Next week should be exciting - we can't wait to get this build up on Test. It's just so satisfying to clean up so many of these old issues, plus the event has been a long time coming!
Jeremy