There is something about this template which just does not add right to me......
The Thrower warrior part needs dexterity and, the higher the better....
Particularly when using a Soul Glaive..... even at SSI CAP of 60%, to swing a Soul Glaive at 1.25 it is necessary a dexterity of 210 !!! Not much room left out of the 255/260 total pool for intelligence and strength is there...... ??
The Mysticist mage part needs intelligence for mana and, the higher the better (plus some more as Mana is also needed for special moves...)
But then there is also the problem of strength !
Strength for such a template would be needed not only to survive (hit points) but also to increase the throwing range not to mention to carry stuff...
So how can such a template have high values in all of these 3 stats ? Impossible.
Sure, some help can come from Hit Mana Leech on the weapon and from dexterity/strength/intelligence bonuses but this comes at the expense of many other properties likewise important to the template like Hit Chance Increase, Swing Speed Increase, Damage Increase, Lower Reagent Cost, Lower mana Cost etc. etc.
So, what would be the best balance for such a template for stats both base and bonuses ?
Another big issue I find with this template is the necessity to have spell channelling on the weapon and, if using a shield (the 3 throwing weapons are all one-handed...), also have spell channelling on the weapon, That's another 2 properties' slots lost just to be able to cast mysticism spells and throw at the same time....
Also, having imbuing makes several Mysticism spells stronger. Is it worth the investment in 120 imbuing skills (which it much likely means not being able to have anatomy or healing....)?
Bottom line is, I am having a hard time to lay out the design of what suit and properties, as well as weapon/shield and properties, and stats, such a template should be built with.....
It seems to me an impossible Template to build because favouring the throwing means hurting the spellcasting and viceversa........
Thanks !
The Thrower warrior part needs dexterity and, the higher the better....
Particularly when using a Soul Glaive..... even at SSI CAP of 60%, to swing a Soul Glaive at 1.25 it is necessary a dexterity of 210 !!! Not much room left out of the 255/260 total pool for intelligence and strength is there...... ??
The Mysticist mage part needs intelligence for mana and, the higher the better (plus some more as Mana is also needed for special moves...)
But then there is also the problem of strength !
Strength for such a template would be needed not only to survive (hit points) but also to increase the throwing range not to mention to carry stuff...
So how can such a template have high values in all of these 3 stats ? Impossible.
Sure, some help can come from Hit Mana Leech on the weapon and from dexterity/strength/intelligence bonuses but this comes at the expense of many other properties likewise important to the template like Hit Chance Increase, Swing Speed Increase, Damage Increase, Lower Reagent Cost, Lower mana Cost etc. etc.
So, what would be the best balance for such a template for stats both base and bonuses ?
Another big issue I find with this template is the necessity to have spell channelling on the weapon and, if using a shield (the 3 throwing weapons are all one-handed...), also have spell channelling on the weapon, That's another 2 properties' slots lost just to be able to cast mysticism spells and throw at the same time....
Also, having imbuing makes several Mysticism spells stronger. Is it worth the investment in 120 imbuing skills (which it much likely means not being able to have anatomy or healing....)?
Bottom line is, I am having a hard time to lay out the design of what suit and properties, as well as weapon/shield and properties, and stats, such a template should be built with.....
It seems to me an impossible Template to build because favouring the throwing means hurting the spellcasting and viceversa........
Thanks !
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