So I can't lie to you as much as I'm scared of what future announcements will be about the New Legacy server, I am excited being a old school Ultima Online player. Honestly March 2020 is the first time I jumped on the official servers in 15 years and I just felt lost and overwhelmed, adding on I was a small fry in a 23 year old economy, and this is coming from someone that's kept up and played Ultima Online for 18 years. So with this new server it defiantly caught my attention for a fresh start, new ruleset and possibly re worked systems. The seasons and building a legacy is very interesting, but I just don't see transferring to a current permanent live server working out well ( in the end still battling the 23 year old economy, ruleset differences, possible skills working differently, possible different weapon attributes and items, all character slots already filled). This is my idea on how I think it could work better, let me know what you guys think.
* So while the first season is running, Broadsword will monitor how many active accounts are playing New Legacy, population growth or dwindling population and get an average of players that they can expect to transfer something off of the server at the end of the season.
* Based on these number for example one server can hold 15k players and they see they have 8k active players, they open up one new permanent server that has the same ruleset, map, skills, systems of New Legacy. Why I think this is a better option? One, you wont be grinding for a year then eventually have to transfer over to another server where everyone is established from 23 years back (kind of the reason why it seems they are making the server), and two, all the new or returning players (current subscription players) get use to New Legacy ruleset then get thrown back to a live server that's totally different.
* You can transfer your New Legacy character/items to whatever server you wish in the end ( I know we have some pixel *****s that want there titles, hues, achievements on their home server), but only New Legacy Seasonal characters can be transferred to this new permanent server or servers. ( again not to confuse players with different rulesets, attributes etc..)
*So now the big questions is, well if there will be new permanent servers just like New Legacy, why play the different seasons. Well for starters, they shouldn't launch the permanent servers until season one is concluded. If you want to be a part of the permanent server you would either A) have to play at least the first season through, or B) wait until season one is over to create a character on that server. Also to keep players going back each season, they should have season exclusive titles, mounts, colors, statues, clothes, achievements, items and tamables that you can only get one that certain season. Like I said a lot of us are pixel collectors ( I know I am), and that will keep me active on the seasons to bring back to my home server in the end.
* As far as houses on the new permanent servers I keep talking about, they should give everyone 2 weeks to finish transfers of characters and items/gold (whatever they will allow) then have a land rush event.
So that's all I really got right now, interested in what you think about this idea. My main fear is players coming back or new players will not want to battle the old economy once the season ends, or after two seasons get burnt out of remaking characters.
* So while the first season is running, Broadsword will monitor how many active accounts are playing New Legacy, population growth or dwindling population and get an average of players that they can expect to transfer something off of the server at the end of the season.
* Based on these number for example one server can hold 15k players and they see they have 8k active players, they open up one new permanent server that has the same ruleset, map, skills, systems of New Legacy. Why I think this is a better option? One, you wont be grinding for a year then eventually have to transfer over to another server where everyone is established from 23 years back (kind of the reason why it seems they are making the server), and two, all the new or returning players (current subscription players) get use to New Legacy ruleset then get thrown back to a live server that's totally different.
* You can transfer your New Legacy character/items to whatever server you wish in the end ( I know we have some pixel *****s that want there titles, hues, achievements on their home server), but only New Legacy Seasonal characters can be transferred to this new permanent server or servers. ( again not to confuse players with different rulesets, attributes etc..)
*So now the big questions is, well if there will be new permanent servers just like New Legacy, why play the different seasons. Well for starters, they shouldn't launch the permanent servers until season one is concluded. If you want to be a part of the permanent server you would either A) have to play at least the first season through, or B) wait until season one is over to create a character on that server. Also to keep players going back each season, they should have season exclusive titles, mounts, colors, statues, clothes, achievements, items and tamables that you can only get one that certain season. Like I said a lot of us are pixel collectors ( I know I am), and that will keep me active on the seasons to bring back to my home server in the end.
* As far as houses on the new permanent servers I keep talking about, they should give everyone 2 weeks to finish transfers of characters and items/gold (whatever they will allow) then have a land rush event.
So that's all I really got right now, interested in what you think about this idea. My main fear is players coming back or new players will not want to battle the old economy once the season ends, or after two seasons get burnt out of remaking characters.