Hi Mythic Team! I'm not sure what is in stone yet...
A couple things that I would love for you guys to fix or consider fixing:
Classic Client:
-Male Gargoyals head may be a little too small... (earrings look funny) Looks good though! (paperdoll)
-Female Gargoyal too ugly! Looks like an insect. On the box art, they look quite attractive. Fix PLZ! (paperdoll)
-Some of the shading (mainly black shading) on the gargoyal equipment art doesnt look right when dyed bright colors. (Ex. Invul blue, Dryad Green, etc...)
-Text above our heads gets a little funny at times.
I'm sure you are aware of that one...
Other in-game issues:
-Skree: Okay, he is a neat little guy but... 4 slots?
I think a Bake is better! I'll meet you halfway! 3 slots! That would make this little guy more useful.
-Raptor has no pack instincts? Come on...
-I seem to miss more than I should with throwing even with 120 skill and 45hci (no shield) (Long range) please look that over.
-Maybe make takeoff time for a gargoyal a little longer... closer to hoppin' on an ethy.
Ideas to consider:
-Props go out to TSR on this: Chatkcha (Glass throwing wedge that returns to thrower) from the Thri-keen race in ADnD (Bleed special)
-Wouldn't mind seeing some glass armor in the future either.
-Please don't finalize the idea Gargoyal weaps for Gargoyals only and human/elf ect. Make it possible someway, somehow, for them to use each others weapons... I mean... why not? It can't be a weight issue. (Not throwing obviously)
So far that is all that was on my mind! I design games on my free time, so I feel my ideas/input should be worth something to someone. Hopefully you read these. If not? Oh well...
You did a great job so far! I love the likeness to Ultima Underworld. (I loved that game)
A couple things that I would love for you guys to fix or consider fixing:
Classic Client:
-Male Gargoyals head may be a little too small... (earrings look funny) Looks good though! (paperdoll)
-Female Gargoyal too ugly! Looks like an insect. On the box art, they look quite attractive. Fix PLZ! (paperdoll)
-Some of the shading (mainly black shading) on the gargoyal equipment art doesnt look right when dyed bright colors. (Ex. Invul blue, Dryad Green, etc...)
-Text above our heads gets a little funny at times.
I'm sure you are aware of that one...
Other in-game issues:
-Skree: Okay, he is a neat little guy but... 4 slots?
I think a Bake is better! I'll meet you halfway! 3 slots! That would make this little guy more useful.
-Raptor has no pack instincts? Come on...
-I seem to miss more than I should with throwing even with 120 skill and 45hci (no shield) (Long range) please look that over.
-Maybe make takeoff time for a gargoyal a little longer... closer to hoppin' on an ethy.
Ideas to consider:
-Props go out to TSR on this: Chatkcha (Glass throwing wedge that returns to thrower) from the Thri-keen race in ADnD (Bleed special)
-Wouldn't mind seeing some glass armor in the future either.
-Please don't finalize the idea Gargoyal weaps for Gargoyals only and human/elf ect. Make it possible someway, somehow, for them to use each others weapons... I mean... why not? It can't be a weight issue. (Not throwing obviously)
So far that is all that was on my mind! I design games on my free time, so I feel my ideas/input should be worth something to someone. Hopefully you read these. If not? Oh well...
You did a great job so far! I love the likeness to Ultima Underworld. (I loved that game)