F
FrankBama
Guest
So I decided to figure out what is the best weapon and set out to create the holy grail of weapon price guides. Needless to say my head is still spinning with numbers but the conclusion I came to is probably so obvious and simple yet dumbfounded me. It can't be done. Why? Because each weapons is so character specfic, template specfic, other equipment specific, etc. Throw in special moves and such and the complications get even more so. Finally the number of shear possibilities of properties just makes even a mathmatician dizzy.
I searched all the boards looking for what each template considered the best weapons. I found that the number one thing people looked for was speed...but I also found except for a few people...no one really understood speed. I mean the UO moderator Setnaffa is seen most everywhere explaining to people the formula time after time.
I started my journey by following a simple assumption...fast weapons are best.
After some research, and a quick realization that the weapon speeds on Stratics are wrong, I grabbed the current weapons speeds from the UO playguide and pulled up ye olde trusty excel and started to work on my formulas.
I did tons of formulas for weapons speed...based on different staminas and different SSI's etc. I had found some of what I thought I was looking for...a kryss, a dagger, and a shortspear all with at least 20% SSI (this assumes no other ssi bonuses from other equipment) can let you go down to 60 stamina and keep the fastest rate swing. So they must be priced the best right...I can sort from there and figure out which is the best weapon to try to make or sell or whatever...but wait what if the other weapons had the modifier stamina leech on them...wouldn't that ensure they keep their stamina high enough to keep their max rate swing. So all of a sudden Stamina Leech just hit a boost in my future price guide...in fact stamina leech could be used in place of SSI on a high stamina character. (Should have been my first clue as to look at stats but my revelations brought me elsewhere.) Also my fast weapons list expanded.
SO through all that, I end up with a couple conclusions,
SSI is important on a weapon, and an easy way to qualify this is max speed maintained factor for all weapons I price out. So I believe I will list out weapons for sale as
ex. Short Spear SSI 20% Max Weap Speed 1.25 Seconds maintained at 60 stamina or above.
Also concluded stamina leech is important as it keeps your weapon swinging at the highest rate and should add to the price significantly.
Wow I thought I was on the right track till it occured to me that I really should be dealing DPS (Damage per second). Back to the charts and the formulas on my sheet. Here's where I realized how much a template choice in stats and skills effect what type of weapon you should choose. One should I consider DPS at 0 stamina, 30, 60, 90, 120? Do I assume GM in Tactics, Anatomy, Lumberjacking? Assume Legendary? Do I do DPS at 100 Strength? Higher? Lower?
Assuming all that stuff (GM in all skills, 100 Strength 90 Stamina with a 35% DI Weapon and no other modifiers)...I get my average DPS and sort then I try all the other combinations (different stats and skills) and I quickly realized my list order changes as my stats and stuff change. My fencer would be better off using a kryss at 90 stamina and a warfork if he is almost out of stamina...and again this assumes he has no other damage increase modifiers..of course that is if he is out of total refresh potions...and if I throw in another 50% DI because of jewelry or so the chart changes once again. If I take all the skills off of GM and down to 75 the chart moves again....AAAARRRRRGGGGGHHHH
So I conclude that to judge a weapon on DPS I have to assume the maximum skills (or set them all at GM or some other set point) in all categories except stamina and show where the maximum Average DPS drops off at what stamina (which should equal to when the swing speed decreases)... but to do so other players will have to find out their own DPS for their character before they buy on my recommendation. Because if I list a DPS and their character stats and skills are different...they will have a different dps and it could be so drastic that it meant they should have bought a totally different weapon.
Now I have my chart to import my weapons to see if I can find a price guide
ex. Short Spear SSI 20% 35% DI--Avg Damage Per Second (at GM Levels) 18.6 Max Weap Speed 1.25 Seconds maintained at 60 stamina or above.
I now look at my weapons in my chart and start to assign pricing before I consider other factors. I start off with a fairly linear price sheet and figure I can add steps later.
I now start considering other factors...
Stamina Leech I already consider a major factor...
remembering my research through boards...mana leech is a major factor...
Oh my I forgot to consider special moves (head starts spinning)...if I can leech a ton of mana off something and constantly use a special move shouldn't that be added into the DPS (dizziness still coming)...what about bleed attack oh yeah should that be added into the DPS possibility...oops got to seperate one handed vs two handed for play styles (why are my words starting to appear jumbled)...hey this pitchfork is a better dps than this spear (eyes pop)...no one buys pitchforks...maybe they should (hmm realization not logical to my mind)...oh my this one has hit lightning...should that be added to DPS assuming it hits? Maybe I should not do avg DPS but minimum and maximum DPS and just add the lightning to the Maximum side...Oh boy HCI that DPS is only good assuming you hit everytime...(look at all the pretty colors on my screen)...hit dispel...what the hell does that do?....oh life leech...yeah that is nice how does that factor in...(should I be swaying like this)...oh this one is UBWS...4 modifiers...3 modifiers but a higher DPS ...47% hit stamina leech but with a low dps that means only 4 stamina back per second...is that enough to keep me at high stamina.
After picking myself off the floor where I was doing my best rainman impersonation and saying stuff like HCI definitely HCI lots of HCI...
I came to realize I am not going to be the one that comes up with this price guide.
I thought it was interesting attempt and still have all my work if someone is interested in taking up the quest (or in casemy ego gets the better of me and I try again)
MY FINAL CONCLUSION...
Each weapon completely has its own merits and depends on so many other factors not least of which are stats, other equipment, play style, special moves etc...that all weapons have their place....and what is good for one character is not good for others. It might have been one of the more brilliant designs of the game that weapon choice be so character and play style specific. The days of this is the best bow or this is the best swords no matter what are long gone. Someone should put a serious and comprehensive DPS calculator (remember stratics numbers are wrong on theirs) that has all the factors and let people use it to find the best weapon for them.
I searched all the boards looking for what each template considered the best weapons. I found that the number one thing people looked for was speed...but I also found except for a few people...no one really understood speed. I mean the UO moderator Setnaffa is seen most everywhere explaining to people the formula time after time.
I started my journey by following a simple assumption...fast weapons are best.
After some research, and a quick realization that the weapon speeds on Stratics are wrong, I grabbed the current weapons speeds from the UO playguide and pulled up ye olde trusty excel and started to work on my formulas.
I did tons of formulas for weapons speed...based on different staminas and different SSI's etc. I had found some of what I thought I was looking for...a kryss, a dagger, and a shortspear all with at least 20% SSI (this assumes no other ssi bonuses from other equipment) can let you go down to 60 stamina and keep the fastest rate swing. So they must be priced the best right...I can sort from there and figure out which is the best weapon to try to make or sell or whatever...but wait what if the other weapons had the modifier stamina leech on them...wouldn't that ensure they keep their stamina high enough to keep their max rate swing. So all of a sudden Stamina Leech just hit a boost in my future price guide...in fact stamina leech could be used in place of SSI on a high stamina character. (Should have been my first clue as to look at stats but my revelations brought me elsewhere.) Also my fast weapons list expanded.
SO through all that, I end up with a couple conclusions,
SSI is important on a weapon, and an easy way to qualify this is max speed maintained factor for all weapons I price out. So I believe I will list out weapons for sale as
ex. Short Spear SSI 20% Max Weap Speed 1.25 Seconds maintained at 60 stamina or above.
Also concluded stamina leech is important as it keeps your weapon swinging at the highest rate and should add to the price significantly.
Wow I thought I was on the right track till it occured to me that I really should be dealing DPS (Damage per second). Back to the charts and the formulas on my sheet. Here's where I realized how much a template choice in stats and skills effect what type of weapon you should choose. One should I consider DPS at 0 stamina, 30, 60, 90, 120? Do I assume GM in Tactics, Anatomy, Lumberjacking? Assume Legendary? Do I do DPS at 100 Strength? Higher? Lower?
Assuming all that stuff (GM in all skills, 100 Strength 90 Stamina with a 35% DI Weapon and no other modifiers)...I get my average DPS and sort then I try all the other combinations (different stats and skills) and I quickly realized my list order changes as my stats and stuff change. My fencer would be better off using a kryss at 90 stamina and a warfork if he is almost out of stamina...and again this assumes he has no other damage increase modifiers..of course that is if he is out of total refresh potions...and if I throw in another 50% DI because of jewelry or so the chart changes once again. If I take all the skills off of GM and down to 75 the chart moves again....AAAARRRRRGGGGGHHHH
So I conclude that to judge a weapon on DPS I have to assume the maximum skills (or set them all at GM or some other set point) in all categories except stamina and show where the maximum Average DPS drops off at what stamina (which should equal to when the swing speed decreases)... but to do so other players will have to find out their own DPS for their character before they buy on my recommendation. Because if I list a DPS and their character stats and skills are different...they will have a different dps and it could be so drastic that it meant they should have bought a totally different weapon.
Now I have my chart to import my weapons to see if I can find a price guide
ex. Short Spear SSI 20% 35% DI--Avg Damage Per Second (at GM Levels) 18.6 Max Weap Speed 1.25 Seconds maintained at 60 stamina or above.
I now look at my weapons in my chart and start to assign pricing before I consider other factors. I start off with a fairly linear price sheet and figure I can add steps later.
I now start considering other factors...
Stamina Leech I already consider a major factor...
remembering my research through boards...mana leech is a major factor...
Oh my I forgot to consider special moves (head starts spinning)...if I can leech a ton of mana off something and constantly use a special move shouldn't that be added into the DPS (dizziness still coming)...what about bleed attack oh yeah should that be added into the DPS possibility...oops got to seperate one handed vs two handed for play styles (why are my words starting to appear jumbled)...hey this pitchfork is a better dps than this spear (eyes pop)...no one buys pitchforks...maybe they should (hmm realization not logical to my mind)...oh my this one has hit lightning...should that be added to DPS assuming it hits? Maybe I should not do avg DPS but minimum and maximum DPS and just add the lightning to the Maximum side...Oh boy HCI that DPS is only good assuming you hit everytime...(look at all the pretty colors on my screen)...hit dispel...what the hell does that do?....oh life leech...yeah that is nice how does that factor in...(should I be swaying like this)...oh this one is UBWS...4 modifiers...3 modifiers but a higher DPS ...47% hit stamina leech but with a low dps that means only 4 stamina back per second...is that enough to keep me at high stamina.
After picking myself off the floor where I was doing my best rainman impersonation and saying stuff like HCI definitely HCI lots of HCI...
I came to realize I am not going to be the one that comes up with this price guide.
I thought it was interesting attempt and still have all my work if someone is interested in taking up the quest (or in casemy ego gets the better of me and I try again)
MY FINAL CONCLUSION...
Each weapon completely has its own merits and depends on so many other factors not least of which are stats, other equipment, play style, special moves etc...that all weapons have their place....and what is good for one character is not good for others. It might have been one of the more brilliant designs of the game that weapon choice be so character and play style specific. The days of this is the best bow or this is the best swords no matter what are long gone. Someone should put a serious and comprehensive DPS calculator (remember stratics numbers are wrong on theirs) that has all the factors and let people use it to find the best weapon for them.