Hey Grimm,
I understand this question might be more of an engineering question, but I was wondering what it takes to make a UO mount? For example, I've noticed different heights, or changes in the Z-Axis of the character sprite, given different rideables, but never a change in XY. Do these increments follow the same rules as the House Tool as far as "up" or "down?" A unicorn seems to have the highest Z-Axis. If so, could a new rideable have a higher Z-Axis than that of a unicorn, or is the unicorn the absolute max before players are going through the roof while mounted?
I have to go do the Dreadhorn sometime to get a more realistic idea of how the asset looks on a tile, but for now, I was thinking, we could use a male version of the unicorn
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Concept using Ridgeback-level mount position