Hello, Thinking of actually making a garg character since they fixed throwing after a year since skill went out. But...
Anyone know the exact melee penalty on throwing? I mean as in toe to toe with the enemy.
I see in UO Stratics and UO.com that in Close Quarters Combat
Thanks in advance.
Anyone know the exact melee penalty on throwing? I mean as in toe to toe with the enemy.
I see in UO Stratics and UO.com that in Close Quarters Combat
Although in UOguide i seeBeing too close to a target would normally cause ineffective throws. However, Swordsmanship skill can compensate for this, with Legendary skill even giving a slight bonus.
So, anyone actually know how much is the HCI penalty and what skill actually negates it?Even though they may be meant to be thrown, these weapons all have sharp, mean edges on them - perfect for catching an unsuspecting melee fighter off guard. A player’s Dexterity and throwing skill equal to Grandmaster or higher can compensate for the hit chance penalty. Close quarters combat with a throwing weapon will no longer require you to have the swordsmanship skill to negate hit chance penalty.
Thanks in advance.