"Areas of the Abyss will be Player vs. Player, serving as battlezones where players are set against the denizens of the Abyss and other adventurers alike. Expect new boss monsters of unparalleled difficulty including the Medusa, Primeval Lich, and the Stygian Dragon."
Will areas of the new land be inaccessable without going through the PvP areas? Getting my PvM play ruined by uber-geared PvPers would be a definite reason to not invest in UO:SA. I play a game to have fun myself, not be fun for others who have thier fun ruining others fun.
New monsters of unparalleled difficulty. If thats what the new dungeon is based on then I'll pass. There is a point where challenge gets ridiculous and UO passed that with paragons. Needing a crowd with uber gear and weapons to beat a monster in an hour long combat is not going to interest many players, though most of those not thrilled by such play were probably among the crowd that has left UO.
What is there for Crafters in UO:SA? Will any new crafting require rare ingredients from the new boss monsters of unparalleled difficulty like ML's crafting additions did with it's peerless monsters? I bought ML when I returned to UO last November and have found little of ML that was worth paying for.
What is there in UO:SA for players who enjoy PvM, not PvP. Don't care for hunting over-powered mega hit-point monsters, and just want to play the game for entertainment after a long day?
I payed for UO:ML but don't play much beyond UO:SE. UO:ML didn't add anything fun. Will UO:SA?
Will areas of the new land be inaccessable without going through the PvP areas? Getting my PvM play ruined by uber-geared PvPers would be a definite reason to not invest in UO:SA. I play a game to have fun myself, not be fun for others who have thier fun ruining others fun.
New monsters of unparalleled difficulty. If thats what the new dungeon is based on then I'll pass. There is a point where challenge gets ridiculous and UO passed that with paragons. Needing a crowd with uber gear and weapons to beat a monster in an hour long combat is not going to interest many players, though most of those not thrilled by such play were probably among the crowd that has left UO.
What is there for Crafters in UO:SA? Will any new crafting require rare ingredients from the new boss monsters of unparalleled difficulty like ML's crafting additions did with it's peerless monsters? I bought ML when I returned to UO last November and have found little of ML that was worth paying for.
What is there in UO:SA for players who enjoy PvM, not PvP. Don't care for hunting over-powered mega hit-point monsters, and just want to play the game for entertainment after a long day?
I payed for UO:ML but don't play much beyond UO:SE. UO:ML didn't add anything fun. Will UO:SA?