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I had to go looking back into posts from February to grab this, and pull it into a new post.
Imbuing will only raise a resist to the following values. This is REGARDLESS of the value before imbuing, as it replaces exceptional (including Arms Lore) and material bonuses, as well as any runic bonuses.
Italic items are cloth, and start with 24 resists. They cannot be enhanced, but can be imbued.
Most armor has base 15 resists, without bonuses. Most studded & bone have 16 (there's 1 or 2 Samurai Empire Studded pieces that have only 15).
See the special note for Dragonscale after the table.
Note that weighting won't allow someone to actually add +15 to all 5 resists - these numbers are for a case by case examination, not a real maximum. One can end up with higher numbers than these on runic-crafted armor (in resists not altered with imbuing), and imbued armor that was enhanced successfully after the imbuing process (crafted by normal tools or by runics).
Human & Elf (and Orc NPC) types
Thanks to Risso for the Gargoyle information...
*Dragon scale is Special. It treats the base as 3/3/3/3/3 with a +10 bonus to one resist, and a -3 to another. These alterations are also considered properties, so you will lose that +10 to fire if you try to imbue fire resist onto a red dragonscale piece. On the other hand, that resist reduced to 0 can be brought back up to 18 (15+3) with imbuing.
Imbuing will only raise a resist to the following values. This is REGARDLESS of the value before imbuing, as it replaces exceptional (including Arms Lore) and material bonuses, as well as any runic bonuses.
Italic items are cloth, and start with 24 resists. They cannot be enhanced, but can be imbued.
Most armor has base 15 resists, without bonuses. Most studded & bone have 16 (there's 1 or 2 Samurai Empire Studded pieces that have only 15).
See the special note for Dragonscale after the table.
Note that weighting won't allow someone to actually add +15 to all 5 resists - these numbers are for a case by case examination, not a real maximum. One can end up with higher numbers than these on runic-crafted armor (in resists not altered with imbuing), and imbued armor that was enhanced successfully after the imbuing process (crafted by normal tools or by runics).
Human & Elf (and Orc NPC) types
Code:
[B][FONT=Courier New]ARMOUR TYPE Physical Fire Cold Poison Energy[/FONT][/B]
[FONT=Courier New]Leather 17 19 18 18 18[/FONT]
[FONT=Courier New]Studded Leather 17 19 18 18 19[/FONT]
[FONT=Courier New]Bone 18 18 19 17 19[/FONT]
[FONT=Courier New]Leaf 17 18 17 19 19[/FONT]
[FONT=Courier New]Hide 18 18 19 18 17[/FONT]
[FONT=Courier New]Woodland 20 18 17 18 17[/FONT]
[FONT=Courier New]Ringmail 18 18 16 20 18[/FONT]
[FONT=Courier New]Chainmail 19 19 19 16 17[/FONT]
[FONT=Courier New]Platemail 20 18 17 18 17[/FONT]
[FONT=Courier New]Dragon Scale* 18 18 18 18 18[/FONT]
[B][FONT=Courier New]HELMS & HATS Physical Fire Cold Poison Energy[/FONT][/B]
[FONT=Courier New]Bascinet 22 17 17 17 17[/FONT]
[FONT=Courier New]Closed Helm 18 18 18 18 18[/FONT]
[FONT=Courier New]Helmet 16 19 19 18 17[/FONT]
[FONT=Courier New]Norse Helm 19 16 19 19 17[/FONT]
[FONT=Courier New]Orc Helm 18 17 18 18 20[/FONT]
[FONT=Courier New][I]Bandana/Skullcap[/I] 15 18 23 23 23[/FONT]
[FONT=Courier New]Bear Mask 20 18 23 19 19[/FONT]
[FONT=Courier New]Deer Mask 17 21 23 16 23[/FONT]
[FONT=Courier New][I]Normal Hats[/I] 15 20 24 20 20[/FONT]
[FONT=Courier New]Orc Mask 16 16 22 22 23[/FONT]
[FONT=Courier New]Horned Tribal Mask 21 24 15 19 20[/FONT]
[FONT=Courier New]Red Tribal Mask 18 15 21 25 20[/FONT]
[FONT=Courier New][FONT=Courier New]Chain Hatsuburi 20 17 17 17 19[/FONT]
[FONT=Courier New]Plate Hatsuburi 20 18 17 17 18[/FONT]
[FONT=Courier New]Kabuto (all types) 21 17 17 17 18[/FONT]
[FONT=Courier New]Plate Jingasa (all) 22 17 17 17 17[/FONT]
[FONT=Courier New]Leather Jingasa 19 18 18 17 18[/FONT]
[FONT=Courier New][I]Cloth Ninja Hood 15[/I] 20 24 20 20[/FONT]
[FONT=Courier New]Leather Ninja Hood 17 18 18 18 19[/FONT]
[/FONT]
[FONT=Courier New]Circlets (all) 16 20 17 17 20[/FONT]
[FONT=Courier New]Raven/Vulture Helms 20 16 17 17 20[/FONT]
[FONT=Courier New][B]Stygian Abyss Gargoyle Armor[/B][/FONT]
[FONT=Courier New]Gargoyle Cloth: 20 22 21 21 21[/FONT]
[FONT=Courier New]Gargoyle Leather: 20 21 22 21 21[/FONT]
[FONT=Courier New]Gargoyle Platemail: 23 21 20 21 20[/FONT]
[FONT=Courier New]Gargoyle Stone: 21 21 19 23 21[/FONT]
*Dragon scale is Special. It treats the base as 3/3/3/3/3 with a +10 bonus to one resist, and a -3 to another. These alterations are also considered properties, so you will lose that +10 to fire if you try to imbue fire resist onto a red dragonscale piece. On the other hand, that resist reduced to 0 can be brought back up to 18 (15+3) with imbuing.