Hello!
I just returned to UO a few days ago and was able to recover my account from ten years ago. My main is a mage/bard but I also had some crafting skills. I'm trying to determine if I should leave him alone or switch some skills. My skill set is the following:
Elder Music
Elder Magery
GM Meditation
GM Provoke
GM Alchemy
GM Inscription
GM Eval. Intelligence
I trying to determine if I should drop alchemy and/or inscription for something like wrestling, resist or peacemaking. I want him to be a very effective provoking bard and he is but I also have a huge weakness against higher level casters without the resist. On the other hand, I'd hate to lose the GM Alchemy and GM Inscription because I remember them taking a long time to raise, not to mention expensive.
Any thoughts on this template? If I'm mainly using magery to travel, cure, heal, and the finishing touch on a monster, do I really need the GM Eval. Intelligence? If I drop that, should I drop it for resist or peace? Wrestling is really the last on my list.
Not asking for anyone to decide for me. I'd just love to hear any suggestions or tips, especially since I've been gone for ten years and might not know of some bonuses that these skills have that are more recent.
Thanks everyone! It's great to be back!
I just returned to UO a few days ago and was able to recover my account from ten years ago. My main is a mage/bard but I also had some crafting skills. I'm trying to determine if I should leave him alone or switch some skills. My skill set is the following:
Elder Music
Elder Magery
GM Meditation
GM Provoke
GM Alchemy
GM Inscription
GM Eval. Intelligence
I trying to determine if I should drop alchemy and/or inscription for something like wrestling, resist or peacemaking. I want him to be a very effective provoking bard and he is but I also have a huge weakness against higher level casters without the resist. On the other hand, I'd hate to lose the GM Alchemy and GM Inscription because I remember them taking a long time to raise, not to mention expensive.
Any thoughts on this template? If I'm mainly using magery to travel, cure, heal, and the finishing touch on a monster, do I really need the GM Eval. Intelligence? If I drop that, should I drop it for resist or peace? Wrestling is really the last on my list.
Not asking for anyone to decide for me. I'd just love to hear any suggestions or tips, especially since I've been gone for ten years and might not know of some bonuses that these skills have that are more recent.
Thanks everyone! It's great to be back!