Yeh I am finding also that the *bartering system* sometimes works better, when some things are too rare or..to pricey or just boringly time consuming like needing 10 sand to make one poofy vial item mining for sand to make a lot of vials is oft zzzzzzzzzz, and both one's self and another person just have to *guess* at some fussy ML needed ingredients to try to make a fair barter deal fair for both in said *barter*.
Last sort of *barter* I did was non rare ordinary *ingredient* when Azuralkane wanted them vials and flasks made up. He wanted to know what I wanted per vial in gp..and the BRE were all over killin me..said GIMME SAND over the amount of sand for what I need to make ye vials & I'll be happy, if ya just pay me in sand.. GIMMME SAND, pay me in sand.
I was not mining at all at that time, & every time I mined anything OoOO I was insta deadmeat to some blackrock ele even where they were not supposed to be, they spawned up and found me. So I made flasks and vials but, not for gp but for payment in.. Sand !
Made up several spares and extras of vials and flasks, to keep in me stock for...whenever I may sell em again for gp.
Some things are annoying even more so, kinda like trying to make it even once, let alone ever make enough possibly to sell, like the simple deco alchemist made hovering wisp *dont get me started*
475gp PER captured essence (on Chesapeake) when one even finds any on a mega Luna mall vendor, as an example..takes 4 captured essences, just to make one hovering wisp, so my gm alchemist there would have to blow a LOT of gp to make one of those, she can't hunt that to get the captured esssences, and who would BUY one that high priced that does nothing just deco *like chocolate ingredients*...but one day I will find someone that will want, something I get or make, for something they want, that I can do, and we will yet TRADE a barter.
So far the only place I get to make hovering wisp is on TEST. ML should never have been so.........sooooooooo
pain in the buttsky !