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Legitimate New Player Advice

Reinzeld

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I am not really a new player, I played years ago, and have played for brief periods on and off again for a long time. However, I have long ago lost my touch at this game (somewhere around bushido and all that stuff, I believe). Despite numerous attempts to get myself back into the flow, I've been unable to make any headway.

So, in an attempt to both do this, and perhaps to work up some kind of guide to truly help new players, I've decided to start a new character from scratch, and play as if I have no resources to fall back from (which really isn't that far from the truth, for the most part).

I've decided to do what would seem natural for a new player--I did a number of New Haven quests (actually did all of the warrior related ones, and most of the magery-related ones (thanks to a soulstone to ditch all those points)), and now armed with the rewards for those quests, as well as NPC-bought items to supplement the holes in my equipment (and a little bit of stuff looted from Haven, including some sweet (and mysterious) leggings that I mentioned in another thread.

After getting tired of bashing on the undead at Haven, I decided to head to Despise and take on some lizardmen.

I'd love to hear any ideas on what steps I should take next. Please bear in mind--consider me a complete and utter new player, with no money to fall back on. I'm in a suit that probably averages around 40 resists, and am using the mace I got from the New Haven quest. What suggestions would you give to a new guy, to start making some gold, and to work on building a starter suit? These are actually the questions that plague me these days--I can take a mage to the lone arctic ogre lord in the Ice Dungeon if it's open, but otherwise I really don't have the ability to hang with anything that gives even passable loot, because I lack the resources to buy the higher-priced and quality items (which, of course, I need in order to earn that loot...it's a pretty vicious cycle).

For the record--the character I decided to shoot for is a sampire (primarily due to the long thread in this forum). I'm working maces, parry, bushido, necro, tactics, anat, chiv, and healing (at least until I can do without healing, that is). I'm also raising resist, just because I can at this point.

Thanks in advance for all suggestions and tips,
Reinzeld
 

Basara

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Once the lizardmen get too easy, consider the earth eles in the entrance area of shame.

Consider also, while you're killing the lizardmen, getting a giant beetle (having it bond first, of course), and buying a butcher's war cleaver. You can probably make a decent income on most shards selling the spined leather (as with the changes to the bag of sending, it's harder to farm leathers for tailors).
 

Reinzeld

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I'm actually keeping the leather right now--I'm Sacred Journey'ing it to the bank every little bit, which is not bad for my chiv gains right now. Roughly how much should a butcher's war cleaver cost me? (I've never tried to buy one, and I'm 99% sure I don't have that recipe either--and using my own crafter would go against the spirit of what I'm doing here anyway.)

After I tire of the earth elementals, and they stop giving good skill, what would you advise next?
 

Pickaxe Pete

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Shame is pretty much a linear difficulty curve, just keep going, find the dull copper elementals on level 2. Don't run into their room but try to bring one or two out at a time. :)

Also, don't forget to pop back to New Haven every few minutes (5 min) to do another escort quest (given by npc's that read 'quest giver' when you mouse over them, they also say something to effect of, "hey, want to make some gold?"), they are very fast and easy, yielding 500gp a pop.
 
N

Nenime

Guest
Well, a "sampire" isn't quite the ideal starting template. What you've read about is a tweaked-out char with high-end equipment played by experienced players. But probably the best thing about UO is that you will be successful with almost any template as long as it fits to your playing style.

As recommended before try to avoid spellcasting foes. Get 70 at your phy. resist as soon as possible. Then try to get some minor artefacts like Bonesmasher or Cavorting Club. Not too expensive and with useful properties which will help you to gain.
As you have three mana-draining skills (bush, necro, chiv) and no medi or focus, you should find a fast mana-leeching weapon in order to take advantage of the spells.

Other non-magical monster: Trogolytes, Tsuki Wolfes and - of course - swoop. Try them step-by-step. When you can take these out, you're ready to go for the "I give you a death robe in less than ten seconds"-foes.
 

Reinzeld

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Yeah, I realize that the sampire isn't a template that I can immediately run with. However, part of my plan for going that direction is that I can basically run a straight-up warrior, with some bushido and chivalry as backup, until I'm at a point where I can start to run the actual sampire template.

Again, to elaborate--I'm approaching this as a brand new player. Consider if you were starting this game for your first day...there's virtually no legitimate documentation to help you, and very little caters to anything but the very elite. For example--you mention getting to 70 physical resist. I know how to do that w/dull copper (will ruin the rest of my suit, but that won't be too big of a problem at this point). However, for a new player, finding a suit of DC will be difficult (no one sells that, after all)--and having enough gold to purchase most artifacts of any type (can't say for sure on the specific ones you named, mind you) will be out of their range.

I am looking for the most specific advice you could give to a new player who has reached this point--is the best we can offer grinding in Despise and Shame for weeks (consider how long it would really take to earn 200k in either of those dungeons for a new guy) before ever moving on to anything else?


Edit--perhaps you think a new player would be better served going the mage route? I doubt that's what you're saying there, since regs would probably really expensive to a new guy (and the possibility of a LRC suit is completely out of the question), but if there's a vastly different template or type you'd suggest, then I'm of course willing to consider it.

Plus, small update--still in Despise, haven't moved on yet. I've made around 30k gc (after buying a couple of items off of player vendors) and have a small collection of spined leather. I'm still gaining at this point (most skills at mid-50s, some in the mid-to-low-40s (man, I wish I'd realized I couldn't do those Haven' quests more than once, or I wouldn't have soulstoned those skills away :p)), but will likely be moving on to Shame before too long. For the record, the suit that I fashioned has 70/51/59/57/51 resist right now (with the good leggings, a mask I picked up, and a jewelry set that also gives me 10% HCI and 13% DCI to go with a shield that gives 9% DCI). The weapon I'm using is a hammer pick with 36% HLA and 27% DI.
 

Pickaxe Pete

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and - of course - swoop. Try them step-by-step. When you can take these out, you're ready to go for the "I give you a death robe in less than ten seconds"-foes.
I dare say Swoop would give some veterans a run for their money now. :lol:

I think a mage (magery/eval/med/anatomy/inscription/resist) is probably the best toon to build first. It's a must for utility in my opinion. Gating pets around/making deals/showing people things/marking runebooks/much more.

After that, I'd choose the basic paladin (weaponskill/tactics/anatomy/healing/chivalry/parry/resist or focus).

Agreed that 'sampire' might be a bit too fiddly for a returning/new player. Lots of requirements to make it work well; like a set of expensive necro-boosting items in the bank, high damage/fast mana leeching weapon, maximum lower mana cost and nearly godlike fire resist, to name a few.
 

Pickaxe Pete

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(and the possibility of a LRC suit is completely out of the question)
Is it? In only a few minutes shopping, I can buy a full 100% LRC suit on most shards for a few thousand gold, easily gotten by doing the escort quests suggested above. It's just a matter of patience shopping the vendors, finding the lowest-cost pieces (usually 100-500gp each). Or, one could certainly put together something from the earth elemental loot.
 

Reinzeld

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I'm very interested to hear if others are in agreement that a mage would be a better start than a warrior? If so, then I'll switch over (not like I've made a very big investment to this point, except for an afternoon's work).

I'll keep an eye out next time I'm on, see if I can put together a LRC suit on the cheap.
 

Farsight

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Edit--perhaps you think a new player would be better served going the mage route? I doubt that's what you're saying there, since regs would probably really expensive to a new guy (and the possibility of a LRC suit is completely out of the question), but if there's a vastly different template or type you'd suggest, then I'm of course willing to consider it.

Actually, I think that a new player is best served by swords:
-Swords weapons are, on the whole, faster than mace weapons.
-Swords has the most powerful weapon for melee fighting in the ornate axe
-Swords has the most powerful artifact weapon for gold farming in the Soul Seeker
-Good swords are easier to find than good maces.

But since you started the mace route, unless you're still very low skill, I would suggest finishing it off. Which means that you need a slayer weapon.

Right now, if you're still in Despise, but will soon be moving on to Shame, you may also want to consider the more challening demon route to skill gains. Demons have about the same wrestling as an earth elemental (a little lower, but not much) and are much more challenging/fun than the elemental for the lower skilled player or character. If you can find a cheap demon slayer, then I would suggest this way of farming/skills gaining. If you can't find a cheap demon slayer weapon, then I'd still go the elemental/ogre lord route and stop by titans and cyclopses later. The swordsmen and fencers will do better than you at the cyclopses and ogres, having repond slayers that are cheap and almost always available, but it is still better than most.

When you get to the 90's in your combat skill, then you can move to about 20 different places.

edit: I wouldn't call mages better than warriors to start with. I started as a warrior and thought that was easier. My wife started as a mage and thought that was easier. It's more a matter of perspective than anything else.
 

Basara

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A butcher's War Cleaver can cost whatever the local market is comfortable with - I sell mine on Lake Austing for 2000-5000 (and I use Bronze runics to make mine), but others might charge much more (or less).

Failing that, a Skinning Knife functions exactly like a BWC, except it has to actually be equipped to automatically turn leathers into cut leather (instead of hides) and auto-place them in your pack. I personally use a Reptile slayer skinning knife on my tailor, that retains enough sword skill to hunt stuff up to drakes.

But, all my true warrior and spellcaster types carry a BWC, when they go into fights where there are things to skin - I've actually brought back nearly 2000 barbed leather during the events, from nightmares...

Stick with the warrior, IMO - no matter what spellcasting you choose (even the ones that function as warrior-boosting), they all go up slow in comparison to melee skills.
 
N

Nenime

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There are so many skills and so many templates to run. I don't know yet your main goal. UO isn't all about making gold and it isn't about being the greatest slayer-on-shard either. That's why there is no typical new player guide. It's not a linear level-based game. You're free to do anything. The infos given on uo.com are very useful and should give you a glimpse of what can be done in this game.

Anyway, if you ask for "what template is the best money-maker?" you will get a lot of different answers too. As you have a soulstone, I would suggest to give archery a try. You can maintain most of your skills although I would eliminate necro for now. You can put that in again when you have some necro-boosting equipment.

Reinzeld, don't get frustrated! Take your time. Enjoy the game. Don't care about the oh-so-adorable-equipment of others, they're veterans. I'm sure that they are willing to give you some nice items if you ask. Find companons, this will make hunting a lot easier and enjoyable. At least it's an multiplayer game ;)
Talking 'bout this... what shard do you play on?
 
T

T_Amon_from_work

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... Edit--perhaps you think a new player would be better served going the mage route? I doubt that's what you're saying there, since regs would probably really expensive to a new guy (and the possibility of a LRC suit is completely out of the question), but if there's a vastly different template or type you'd suggest, then I'm of course willing to consider it.
I picked up a 100% LRC suit with resists in the mid-50 to 60 range for 275K on LA. Nice matched barbed leather (that's the green hides, right?). My mage now is having a field day not using regs any more - tho he does carry some.
 

Silverbird

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Stratics Legend
There are several ways to start new on a shard.
Best advise is to get some friends maybe joind a guild. After collecting some spined leather, you could politely ask someone to tailor you a spiend leather armour set. That should boost your phys resistance enough for the rest of your training. Maybe try to exchange some leather (or ask/buy) a dull copper weapon for low money. (Not many actually have those on vendors but if you ask a fellow player/smith for one, he probably could craft you one. Dull copper gives very high durability and lower requirements. Along with40 damage increase that would be enough for training weapon skills.)
For beeing in haven: do all of the related skill quests. At old haven, near the former archery, is a quest giver, that asks you to slay 10 sheep for him. Its an easy source to gather first items (Jewelry and maybe weapon). Those quests can be continued at Heartwood. (Shurely ... most of the items got this way are not very exciting ... but its a start. And if you collect spined from Lizardmen, you could even do the Slay 10 of them from Heartwood.)
For starting asd a mage, I would suggest to start with 49 inscription. With your 1000 starting-gc you can work inscription up and earn enopugh money to buy a simple lrc-suit. Just sit in a mages shop, scribe scrolls and sell them back to the npcs. (Pick a level of scrolls, where you have a high chance on success, should be 50% or higher, and your profit would be fine.) If I remeber right, you start with only a few scrolls, but a circle 4 or 5 would be enough, to earn the money for a full spellbook. You can train eval int by loring/using the skill onto the NPCs while you wait for them to restock the reagents. That way you would betraining good enough soon to become a famous fisher and make your living with. (Strangely, all my started scribe mages tend to become fishers. :D While it might not be the profession with the highest income, it is one which gives you a good base for further char developments.)
 
D

Dai of GL

Guest
jmo, but every one has a char they are better at so you really cant say its better to start with a mage or fighter. I personally am better with a warrior than a mage everyone has their own nitch.

When starting a new char the above posts pretty much describe what i have done. New Haven, Despise, Shame then i travel to Ilsh to the rat man fort. I have gmed 4 or 5 chars this way. Beyond GM I swear by demons. Healing of course is a bugger but practice makes perfect. Chiv just use it use it use it.

For a few extra bucks in my bank when my chars are not up to par yet I go to the gargoyles in ish compassion in the mountain pass and collect the gold and GEMS I know they are a pain to loot but you would be amazed at the gold you can pile up just from selling gems to a prov or jewler.

Good Luck to you, if your ever on GL and need any help look me up I be glad to help you out in anyway that i can. :)
 

Nyses

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I'm very interested to hear if others are in agreement that a mage would be a better start than a warrior? If so, then I'll switch over (not like I've made a very big investment to this point, except for an afternoon's work).

I'll keep an eye out next time I'm on, see if I can put together a LRC suit on the cheap.
I am 100% of the opinion that a Mage would be the best starting character. Perhaps, not for someone that is COMPLETELY new to UO and will have no one to give them a little starting advice, though. That being said, if you have a friend in the game, or even come to these forums as you do, Reinzeld, the mage is the single most versatile character in the game, not to mention fast to train, even from scratch.

I tend to get bored with my shard after a few years and have frequenty started completely over on new shards, meaning I did not char transfer, instead I started all new characters.

Mages are easy to start and quick to build, about the only 2 things you need are a full spellbook and an LRC suit. I personally would start a new character with 49 Magery, 49 Wrestling, and 2in Eval ( or anything). The reason for 49 and not 50, is so you could still do the New Haven quests for Magery and Wrestling, as well as doing the others (eval, focus, med, resist). I suggest those 6 skills to start a generic functional mage. You can pick up hiding, poison, Ninja, or many other skills that would compliment well. Oh and start with at least 40 str, the rest in Int.

For money there are several options, the escort quests worth 500gp a pop are a great start. Oh and buy a horse right off, walking everywhere is just slow. One of my favorite money makers for the absolutely new, is to lure Harpies (from the harpie nest near the Oaks spawn in Illsh NE of the Spirituallity Shrine) West into the Pixies, and loot the gold and feathers. You can have 10 K in no time.

Then to get a full spellbook and LRC suit. As a previous poster stated, some frugal shopping can yeild an LRC suit for cheap, also most players are totaly willing to help out, ask at the bank a little bit and offer to by some basic LRC pieces, and you will probably have a Vet outfit you with a free LRC suit (nothing special, but 100% LRC is all you need). A full spellbook usually goes for about 5k on player vendors.

Now you are set. At this point I would go back to Haven and finish up the quests to quickly get your skills up to 50 and then go have fun, or train skills up, whatever you like. at 50 magers you can cast Blade Spirit about 50% of the time and kill ettins, Ogres, Earth ellys, all kinds of stuff, or use direct damage spells, lots to do.

Have fun!!
 

Reinzeld

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Well, as I said--I'm not a new player at all, myself. I played years and years ago (I started when t2a came out), and I was a very good player for a long time (primarily utilizing a very fast connection at that time, as well as a 6x gm char when even or two skills at gm level was considered a good thing). However, I quit at some point (somewhere around 3rd Dawn is what comes to mind, but I really can't pinpoint the time anymore).

By the time I came back, the game had changed--no longer could my character with gm mace/tactics/healing/anat/parry/hiding/95 resist even compete with the average character. And I've never recovered.

As I've said, personally I do have a few resources--I have a couple of million gold left over from winning a Valentine's Day poetry contest a year or two ago, and I have some things that I consider valuable (an all 70s suit is one, and a 100% LRC suit is another (although that suit's resists are absolute crap :O)). However, I still have not found a way to compete--any time I really start asking about how to get back into the real meat of this game, I get answers like, "Your skills are good..grab (this arti) and (this arti) and (these 120 scrolls) and you'll be ready to go!". Eh...there's the problem.


And, as I've said, I'm also taking this from a new player angle--given that anything in this game really requires elite skills and quality equipment to participate in, I don't know how we ever manage to retain new players. I know, everyone says to take your time and enjoy the game--but after you're bored with lizardmen, and ratmen, and elementals, etc...you might wanna try out the current event going on. Hehe...as a 4x gm character without any artifacts? Might as well stand on the outside edge and res those that have died.

I'm going to stick with maces (picked maces, btw, because I already have a fencer, and I used to always play a mace fighter in the day--nostalgia, and all that). I think I might look around for a demon slayer and give Farsight's advice a go.

T'Amon--that's kinda my thinking, sadly. A 50's-60's resist LRC suit sounds great--but at 275k, how long would I have to kill lizardmen and earth eles? I've made about 40k (maybe 45k), and have some spined leather in my bank. If I were a mage right now, I'd probably still be dead broke from buying regs, and nowhere near having enough to buy that suit.


Next question--considering either earth elementals, or demons, how long should I stick around there? What should I shoot for there, before moving on to the next step? And, of course, what should that next step be?
 

Reinzeld

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Okay--update after about three days of this test.

I've found an all-70s resist suit (bought a couple of pieces today). Still no demon slayer--didn't luck across one while searching, and I don't ever bother going to Luna.

I'm at a little over 60 macing, and most of the others are in the mid-50s. Bushido and chivalry are both mid-40s (man, I wish I hadn't dropped those points :p).

Still currently killing lizardmen--have about 1.5k spined leather (let's face it, I get tired of SJ back and forth to the bank after a while and start skipping it :p), and down to about 25k gc after buying the equipment (found some stuff that seemed really cheap, at least to me).


So far, my my new "guide" isn't very impressive--pretty much consists of do the New Haven quests, go to lizardmen for some gold, then go to earth elementals or demons (still untried by me, mind you) for a little more gold. After that, suggestions have been troglodytes, ratmen in Ilsh (which I've done in the past, but the paragon mages can do me wrong, and fast), among others.
 
G

Grace of Pacific

Guest
The mage is the way to go for someone who is making just ONE char, and has ZERO starting funds. I would NOT have said that pre AOS however.

You have 6 char slot, use them! Make your main, but also make 5 others you can delete in a week. For all 6 chars set them at 50 magery and 49 scribe. Do the scribe quest and you will get an undead slayer book for just gaining to 50 in scribe. Easy to do with your starting gold as you will get 30 each reg and 1000 gold. Buy 100 blank scrolls and 70 more each reg with the 1000 and you will still have change. Do 5th circle scrolls in Haven, and you should get to 50 with that stash np.

Go to luna, spam selling undead slayer book for whatever you can get. I see
vendors selling them for 500k which is a ripoff. But if you can get it, great. But if you can sell all 6 for 100k each, then hell, you now have 600k to build your main mage, or to make your warrior, samurai, or whatever you like!

**you will need to buy a 5th circle scroll to put in your spellbook first, I believe some npc vendors sell them, if not, ask someone at bank to make ya one!
 
S

Solikos

Guest
I've recently (a week ago) returned to the game as well... I played from release until a little after Trammel came out. I had a 6x GM PvP Archer/Fencer previously, as well as a Thief and Tamer/Mage.

The game has changed so much, I didn't even bother trying to dig out the password for my old account. So here I am, a complete noob in an essentially new game.

After starting various characters on a few shards, and talking to lots of people about game mechanics, I've decided to try a PvM Paladin (starting with 50 healing / 50 chivalry). On a side note, I wouldn't suggest PvP until you think you're stable. Combat characters fit my playstyle, and historically (8 years ago) regs cost a fair penny to train up magery; replacing weapons/armor/bandaids was always much less demanding on the checkbook. However, this isn't necessarily true anymore.

So... Just pick something that you enjoy... Be that high adventure paladin, magery, taming, mining, fishing, scribing, cooking. The WONDERFUL thing about UO is that there are so many options and flavor. You do not need a ton of money to have fun. Enjoy the ride on your way up to the top.

Anyway, if you cannot make up your own mind, here is an opinion from someone in your very own shoes. My 2 day old character has the following stats:

50+ Swords
50+ Tactics
50+ Anatomy
50+ Healing
50+ Parry
50+ Resist
50+ Chivalry

In about 3 hours total on that character I was able to pound out all of my skills up past 50 points using the accelerated quests from New Haven. I've also made a good amount of money on my own from skeletons & zombies - it adds up! I plan on hitting lizardmen in the dungeons next. Regardless, I don't worrying about my equipment until my skills are pounded out first (that's just the way I am). I remember my old Archer/Fencer wore complete crap until he was at least 3x GM.

Incidentally, several people have realized that I am starting anew, and have kindly taken me under their wing. If you play on a decently populated shard (I play on Atlantic) there are often decent weapons sitting around at the bank. There also seem to be a fair number of guilds and individuals willing to help; and it would seem that they damn near track you down if you hang out around New Haven in a goofy colored death robe with a hatchet, whacking away at skeletons and rabbits.

Regardless, money and powerful items will come later on - I'd worry about getting skill levels up first. In the end, just try to enjoy the ride.

Hope that helps, or is reassuring at the very least.

~ Solikos
 

Reinzeld

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As I said--I'm not a new player. Not even close. I'm simply interested in seeing how others think a new player can come into this game and succeed. I know a new player can look around for a guild, or go around banks and look for assistance. I currently have a bushido fencer with all his skills between 95-115. I have a mage with 110 magery/110 eval/115 med/100 resist (also my tamer, but that's only in the 70s). I have a crafter with 110 or so tailoring and about 105 smithing. It's not an issue of my current character's skills, or my knowledge of how to play the game.

The issue that I'm trying to address is how a new player is supposed to get themselves into the game to a point to keep them interested. To touch the same points I've mentioned before--in order to do virtually anything that most players do (in terms of PvM, of course PvP, and even (and especially, actually) any current events being run), a player has to have not only the advanced skills on his characters, but also a large stockpile of expensive items. I'm not sure how a new player is supposed to go about acquiring that first artifact that costs four or five million--the idea of getting from a new player standpoint, to doing anything to really make the jump from newbie to actually able to participate in the game is what I'm trying to tackle.

My hope is to assemble some kind of guide that we can point new players towards, so they really have an idea what to do, and have hope and faith that this game will continue to be fun, once lizardmen and earth elementals get old. I can't be the only one that's noticed how many new players make a post or two here, and then disappear. I highly doubt they find their way here within their first week or two, but never have any other questions. I think, instead, they get discouraged with the game (and absolutely pathetic lack of documentation) and quit.
 

Dragkiris

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When I first started back after 5 years I made a archer/pally/bard. I had always played mages in the past and had 1 axer with lumberjacking back in the pre ren days. But anyway to make money I started out with 50 arch and 50 peacemaking. Did little quest to buy music,tactics,anat, and chiv up to 35ish, started out working lizardmen and skinning them until my skills hit low 70's, then I moved to earth eles to low 80's, Picked up crappy ogre slaying bow and insturment and went after ogre lords. In no time I had money for all the 110 powerscrolls and a decent weapon and a 60+ 100%lrc suit and some plus skills jewerly with hci/dci. (had no mods or anything else but it was a start). I capped chiv to 85 (all you really need for pvm). Then went back to ogre lords until I hit 110 in my fighting skills. Then I bought resist to 35ish and a dragonslayer bow and lute and went after serphentine dragons. collected gold and jewerly (dont remember if I skinned those). After my resist got worked up and my music/peace got all the worked up (all the while I was steadily upgrading equipment with what I bought I moved up to ancient wyrms. I know they have beefed them up so I would probably replace them with dragons/greater dragons. And in a month or so I had made over 10 mil from loot, jewels and leather.
 
E

Effect

Guest
Great that you were trying to do this Reinzeld but it seems the responses didn't go so well or perhaps peoplw weren't really understanding what you were asking. Though I felt you were being clear. How did making the guide go if you ever got around to it?
 

4th3ist

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Back in the day I made the bulk of my money in shame on my warrior tune farming the earthies. Granted, you will want to gouge you're eyes out by the time you hit you're first 100k or so from them, but it works.. As long as you have a Shame rune and a bank rune and some recall ability, you should be able to move gold pretty quickly. Since I started playing again last month, I've found that Fan Dancers are GREAT money. However, I'm not sure how well you'd class against fan dancers against you're current character. The have some relativley strong melee, and fire based attacks, but no magic that I've ever seen anyways. I take my 7X fighter and bard to the dojo all the time and farm the 2 spawn right in the entrance.
 

FatMagic

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My hope is to assemble some kind of guide that we can point new players towards, so they really have an idea what to do, and have hope and faith that this game will continue to be fun, once lizardmen and earth elementals get old. I can't be the only one that's noticed how many new players make a post or two here, and then disappear. I highly doubt they find their way here within their first week or two, but never have any other questions. I think, instead, they get discouraged with the game (and absolutely pathetic lack of documentation) and quit.
Keep at it, I think this would be a great help to those just jumping back in the game with a new toon or no cash, or just a brand new player (are there really any of these around? :-D). I personally love guides, and would really like to see this happen. I am one of those people you described at the end who gets discouraged with the game since there are not guides to help me jump back in the game. I'm the kind of person who wants an easy to pickup guide and go... since I returned, I've been poring over every old strategy guide and forum posts just trying to get back on my feet. I've spent a bit more time than I wanted trying to get re-antiquated with the game... but now I'm getting somewhere.

Nutshell: Please try to finish the guide :)
 
G

Goodoljoe

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What advantage does a butcher war cleaver over any other sort of bladed item to cut leather or scales off corpses?I haven ever used one :O
 
R

RichDC

Guest
A butchers war cleaver will skin the corpse and cut it directly into your pack...

however a regular skinning knife if equiped will do the same thing and doesnt have uses.
 

Basara

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A Butcher's war cleaver doesn't have uses, unless you are on SP (where everything tool-like has uses).

A skinning knife has to be equipped; the BWC does not - however, it also weighs a lot more than the knife.

I personally use a Reptile Slayer Skinning Knife on my primary tailor, who has the ability to gather his own leather (up to horned - barbed is a bit more problematic)
 
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