G
GNecromancer
Guest
I haven't touched UO in a longtime. I played Siege during Age of Shadows and the world was far too big to support the population. I could only ever really find finds in and around Luna or Umbra and on the edges of some towns.
EA also had a knack for leaving game-breaking bugs unfixed on Siege for upwards of over a year, giving Siege very little priority compared to the rest of the game. These bugs made a lot of player shun the server.
I quit shortly before Samurai, because in my opinion, more land mass would not have helped Siege. Then I also heard about "instanced corpses" which I heard was almost some kind of item insurance being released into the felucca ruleset.
So I am curious, what is Siege like now, its population compared to the rest of the shards? Is the population still far to small to support the size of the world? Does instanced corpses hurt traditional pvp and felucca style gameplay?
EA also had a knack for leaving game-breaking bugs unfixed on Siege for upwards of over a year, giving Siege very little priority compared to the rest of the game. These bugs made a lot of player shun the server.
I quit shortly before Samurai, because in my opinion, more land mass would not have helped Siege. Then I also heard about "instanced corpses" which I heard was almost some kind of item insurance being released into the felucca ruleset.
So I am curious, what is Siege like now, its population compared to the rest of the shards? Is the population still far to small to support the size of the world? Does instanced corpses hurt traditional pvp and felucca style gameplay?