I
imperterritus
Guest
I have a ninja character who is not very far along, and I was thinking of how I might want to develop him. The idea of an assassin comes to mind, with the following template:
120: Fencing
100: Ninjitsu, Hiding
90: Tactics, Stealth
80: Poisoning
70: Healing, Anatomy
I'd aim for jewelry which would bump up Healing a bit, and he would have dexterity at 100 or greater. Any comments?
120: Fencing
100: Ninjitsu, Hiding
90: Tactics, Stealth
80: Poisoning
70: Healing, Anatomy
I'd aim for jewelry which would bump up Healing a bit, and he would have dexterity at 100 or greater. Any comments?