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Individual Loot Distribution bug or intended?

Bleak

UO Software Engineer
VIP
Stratics Veteran
Stratics Legend
Example A:

Doing a Exodus and when in a party we all have to split the loot (no more instanced corpses?). So if we keep the party we get 15 or so items combined. If we break party each individual gets 12 or so items each! In order to have your own loot corpse you need to break party for every monster? This can't be how it is intended to work.

Example B:
Doing a Lady Mel you get like 50 items to comb through per party member. Why is the variation so different between different Mobs.

Seems like Solo players are getting the shaft with the loot changes. Takes 10x as long to kill something Solo and you get the same loot as killing it with 20 people. Some will argue go in a group and kill it but you know as well as I do some shards are empty.

And please for the love of god fix the picking up items from the ground
This is a bug with certain mobs like Exodus and Shame mobs which will be resolved. Thanks for bring this to our attention.
 
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