T
The Fallout
Guest
It is my opinion (from personal experiences and the experiences of others) that throwing should be improved a bit. Here are my suggestions:
Get rid of the distance penalties but keep the bonuses. Meaning if you throw it at the middle distance it uses base damage and accuracy (plus whatever modifiers) if thrown from up close there is DI and if thrown from far away there is HCI. Keep the shield penalty and have it negated with 120 parry/throwing.
One more thing, make it so you can use throwing weapons hand-hand with any weapon skill (except archery of course) so if you have throwing/fencing you can throw or use your fencing skill for up close, same for mace fighting and swordsmanship.
What do you guys think? Any suggestions of your own?
Get rid of the distance penalties but keep the bonuses. Meaning if you throw it at the middle distance it uses base damage and accuracy (plus whatever modifiers) if thrown from up close there is DI and if thrown from far away there is HCI. Keep the shield penalty and have it negated with 120 parry/throwing.
One more thing, make it so you can use throwing weapons hand-hand with any weapon skill (except archery of course) so if you have throwing/fencing you can throw or use your fencing skill for up close, same for mace fighting and swordsmanship.
What do you guys think? Any suggestions of your own?