I play on Siege Perilous and for the last 6 years or so, have done so with my character in factions. I have been involved in large sigil battles, farmed lots of silver, ran a thief gaining points through sigil control... pretty much the whole variety of faction fun.
I miss the larger presence and major battles and complex strategies of sigil control we had in the past. Yet, there are still things I love about being orange. Most among these are the constant threat of attack. Nowhere else in the game can two players throw down, regardless of who initiates the combat, in virtually an location. Chatting people up in a bank, shopping from a guard zone... dangerous stuff. Fun stuff too. If for nothing else, faction play should be kept in UO so we can consent to the possibility of instant mayhem anywhere.
Lastly, before doing away with factions, go back and analyse when there was the most activity in faction play. Snapshot that moment and revert to the rule-set used at that time. I suspect it was before faction arties and maybe even during the invasions. Either way, that is the key to factions revival.
I miss the larger presence and major battles and complex strategies of sigil control we had in the past. Yet, there are still things I love about being orange. Most among these are the constant threat of attack. Nowhere else in the game can two players throw down, regardless of who initiates the combat, in virtually an location. Chatting people up in a bank, shopping from a guard zone... dangerous stuff. Fun stuff too. If for nothing else, faction play should be kept in UO so we can consent to the possibility of instant mayhem anywhere.
Lastly, before doing away with factions, go back and analyse when there was the most activity in faction play. Snapshot that moment and revert to the rule-set used at that time. I suspect it was before faction arties and maybe even during the invasions. Either way, that is the key to factions revival.