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Guest
Guest
Well, in spite of other widely-contested changing being removed from Publish 37, the pre-ML (broken) hunger revert went through.
There certainly seemed to be enough opposition to it, as much as any other issue, but to no avail. It's probably time we launched a concerted effort to have the issue addressed.
U.Hall post here, please respond if you've an opinion:
Hunger Questions
Action from the players:
Would anyone be willing to do hunger studies on their characters, see how often they need to or can eat? This should probably be mapped against what type of activities in which they engage. We need to be fairly clear & scientific about it because at the moment all they have is anecdotal evidence from a few peeved players.
eg:
- 2 hours of paragon hunting with a pally archer, healing, casting, etc.. ate x fishsteaks
- 4 hours' Begging, ate 0 fishsteaks.
That sort of thing, perhaps a little more in-depth if it's relevant.. passive skill use, active, actions, etc. As I see it, what we need to illustrate is there actually is a problem because the dev team seem oblivious. Hopefully some hard data should appeal to them, something they can run through their programs or whatever it is they do with our feedback. Right now, it seems like they print it out & line the cat box with it.
Action from the devs:
What we also need is some official, final & irrefutable explanation of how hunger affects gameplay (if at all).
If hunger's not a factor, put it back & calm the hell down everyone who was screaming about having to -gasp- eat. Has nightsight robbed us of the perception of time passing? About 4 seconds real-time is a minute in Sosaria, roughly 24 RL mins = 6hrs in-game. Surely it's enough time for another full meal?
If hunger is a factor, tell us! Tell us exactly how it works. AoS brought a plethora of item properties math that sucked the heart & soul out of smithing and so on, now people very much play those numbers to their best advantage. Why not allow us to fully understand how hunger functions? Perhaps we can suggest some ideas seeing as we're the thousands of players beta-testing the game on a daily basis.
It's difficult to see this whole thing, after having been broken for two years and then fixed, overturned in a few short weeks. Surely we can make as much noise as those that've whined to have hunger removed.. if indeed that was the point of decision? Or was it some mysterious internal decision? Where exactly do we direct these questions?
So, basically, Cooking's just getting interesting yet has no outlet. We got a little dev attention, albeit briefly, the main thing now is can (or will) we do something about the revert?
There certainly seemed to be enough opposition to it, as much as any other issue, but to no avail. It's probably time we launched a concerted effort to have the issue addressed.
U.Hall post here, please respond if you've an opinion:
Hunger Questions
Action from the players:
Would anyone be willing to do hunger studies on their characters, see how often they need to or can eat? This should probably be mapped against what type of activities in which they engage. We need to be fairly clear & scientific about it because at the moment all they have is anecdotal evidence from a few peeved players.
eg:
- 2 hours of paragon hunting with a pally archer, healing, casting, etc.. ate x fishsteaks
- 4 hours' Begging, ate 0 fishsteaks.
That sort of thing, perhaps a little more in-depth if it's relevant.. passive skill use, active, actions, etc. As I see it, what we need to illustrate is there actually is a problem because the dev team seem oblivious. Hopefully some hard data should appeal to them, something they can run through their programs or whatever it is they do with our feedback. Right now, it seems like they print it out & line the cat box with it.
Action from the devs:
What we also need is some official, final & irrefutable explanation of how hunger affects gameplay (if at all).
If hunger's not a factor, put it back & calm the hell down everyone who was screaming about having to -gasp- eat. Has nightsight robbed us of the perception of time passing? About 4 seconds real-time is a minute in Sosaria, roughly 24 RL mins = 6hrs in-game. Surely it's enough time for another full meal?
If hunger is a factor, tell us! Tell us exactly how it works. AoS brought a plethora of item properties math that sucked the heart & soul out of smithing and so on, now people very much play those numbers to their best advantage. Why not allow us to fully understand how hunger functions? Perhaps we can suggest some ideas seeing as we're the thousands of players beta-testing the game on a daily basis.
It's difficult to see this whole thing, after having been broken for two years and then fixed, overturned in a few short weeks. Surely we can make as much noise as those that've whined to have hunger removed.. if indeed that was the point of decision? Or was it some mysterious internal decision? Where exactly do we direct these questions?
So, basically, Cooking's just getting interesting yet has no outlet. We got a little dev attention, albeit briefly, the main thing now is can (or will) we do something about the revert?