What say you?
Then the question becomes:...
Gargoyle Crafter
Elf Resource Gatherer
Human Combat
IMO of course.
In other words, you're a numbers guy not a "go with your gut" guy....
That's the thing, they each feed each other, so it's not a "pick one" scenario. My combat character supplies the crafter with "junk loot' that becomes resources for BOD filling, crafting and imbuing, the resource gatherer provides the resources for the crafter and the crafter makes, imbues, and repairs the items for the combat and resource gatherer.
While I know that a garg makes the best crafter, my elf character which is my main miner/smith is the one getting imbuing (hopefully for a title reference when I finish the skill) which wouldn't work on a garg... so I'm sacrificing a little "success rate" in the process.
Answer remains the same though as I tend to not limit myself to one activity in UO.
The truth....
Gargoyle Crafter
Elf Resource Gatherer
Human Combat
IMO of course.
I'd break that down a bit farther......
Gargoyle Crafter
Elf Resource Gatherer
Human Combat
IMO of course.
I don't understand. If humans get the 5% success rate, and a larger carrying capacity for mining/lumberjacking, then why are people saying gargoyles are the best crafters?...
While I know that a garg makes the best crafter, my elf character which is my main miner/smith is the one getting imbuing (hopefully for a title reference when I finish the skill) which wouldn't work on a garg... so I'm sacrificing a little "success rate" in the process.
Gargs get a bonus to enhancing as well as Imbuing.I don't understand. If humans get the 5% success rate, and a larger carrying capacity for mining/lumberjacking, then why are people saying gargoyles are the best crafters?
what 5% are you talking about? JoT? it's a non stackable use of skills that are below 20.I don't understand. If humans get the 5% success rate, and a larger carrying capacity for mining/lumberjacking, then why are people saying gargoyles are the best crafters?
imbuing and enhancing.what 5% are you talking about? JoT? it's a non stackable use of skills that are below 20.
with a fire beetle carrying weight is not really an issue and for wood your talking less than a trees worth difference in weight packy carries most of it. So more special stuff for the win
and IMNSHO ..i have to work way harder with my human PvP than my elf well not way harder but fairly harder anyways
As opposed to all of the neon dressed humans running around prior to ML? :gun:neon elves should have stayed the heck away form my game!
Maybe you should learn how to PvP better?and IMNSHO ..i have to work way harder with my human PvP than my elf well not way harder but fairly harder anyways
ok if i did get better then the easier char to play would still be the better to useMaybe you should learn how to PvP better?
Just sayin'.....
I tested this with my resource gatherers and there is a definite difference. I score way more gems on the elves then I ever did as a human. Just thought I would let you know.Lumberjack/Miner - Most are human. Turned a few into elves to see if it made a difference with resource gathering. Still can't decide so will probably do the quest to turn the elves into humans if I ever get motivated enough so they can carry more.
Wow Tina.I have about 159 "trained" characters. Their race breakdown is as follows:
84 Elves
73 Humans
2 Gargoyle
In general, I usually select the race for a character as follows:
Tamers - Any new ones I make are human because of their greater strength, unless they will have hiding/stealthing. If they will have hiding/stealth, I make them elves. I have some tamers that have no hiding/stealth who are elves but that I'd like to turn back into humans. However, they've used expensive Lady Mel hair dye that was a gift from a guildmate, so I hesitate to lose the hair dye in the conversion process.
Dexxers/Archers - The majority are elves because of the additional mana. Thinking about switching some to human though for the additional strength.
Thieves/Stealthers - Almost 100% elves because elves are supposed to be more difficult to track and because they have a higher chance to passively detect hidden monsters/characters.
Mages - Mostly elves.
Bards - Half are elves, half are human. Thinking about converting the elves to human so they can carry more loot.
Crafters - Always human, except for two gargoyles, one of whom is brand new. Wish I'd waited on converting the other one.
Lumberjack/Miner - Most are human. Turned a few into elves to see if it made a difference with resource gathering. Still can't decide so will probably do the quest to turn the elves into humans if I ever get motivated enough so they can carry more.
In general, I prefer the human racial characteristics. That "strong back" and JoAT trump many many things. I'm also pretty peeved about how the elves look at the moment because most of mine are wearing dorky headgear. Guess I need to spend some time finding them new hats or dropping hooded robes over 'em to hide the ugliness.
You can just wear the pads and ride the cu as a human if you like.All my char are human but one elf so he can ride a cu dog.
I have four... one human thief, one human mage, one human crafter, (all of which I no longer play) and another thief on Siege. I also have a house and recruitment stone holding account.I have 48 chars and I thought I was bad lol Tina has us all beat! We are such addicts
True. I have 7 accounts and characters on MANY shards (for xtrading ya know) but I truly play one shard only.Tina's number of chars is overwhelming, but... its not unbelievable as we don't know what shards those are on.
15 US shards, not including Siege. 15 x 7 chars per shard, is 100 Chars. Throw in another account, and it would be easy to get 200 chars.
Throw in having chars on the asian shards, and you could possibly get close to 200 chars on one account.
1st Humans.What say you?
LandI've heard about flapping wings getting in the way of my gargish friends, and since it's hard for me when they have wings open to hand things to them...I decided against this too.