Its true that some game companies foster destruction as a means to encourage microtransactions - yet again, some do it to support production/industry/logistical gameplay.
Destruction of assets is a major component in EVE, and there is a complete playstyle to logistically challenge you. From "harvesting" resources, to producing items to selling/trading items, market speculation, niche production, escrow management, transportation of goods etc.
Bots/RTM users is a really problematic issue. When they pay for subscribtions, they often do so with a stolen credit card number. This will often be charged back by the credit card company, and with each chargeback the company gets a fine from the credit card company. It's usually at great cost to keep bots around as the cost outweighs the subscribtions. The chargeback fees for SOE exceeded 20 million USD for the first quarter a few years ago and this problem is a global billion dollar industry, so contrary to popular belief - botters/RMT'ers is a signal that the game company is bleeding revenue.