W
Woodsman
Guest
Slightly off-topic, but when was the last time they had a mass banning of exploiters? They used to be proud of that stuff, and I think there was a page on Stratics that tracked it.
If you believe that capping resources is going to fix anything, you're so far off base I should loan you a compass to find your way back. There's no way on god's green earth that putting in any kind of cap is going to do anything but make more people leave UO. I'll put a small wager on it. If you ACTUALLY convince the devs that this is good idea by some miracle, I'll quit. Cause I'll be so bored, I'll have to. But you'll never get a cap put in. So I'm not worried. You're barking up the wrong tree. You don't need to cap resources to stop scripters from farming them. I could write some code in about 10 minutes that could stop any script farmer from mass farming resources. It would be fairly simple to do. How about an ancient lich that you dig up (you wouldn't know if you were afk, but if you're attended, you'd see it happen) and when it's dug up, it IMMEDIATELY casts a spell on you that makes you not able to recall/gate/teleport for 30 seconds, while it rips you to shreds. If you're attended, you just stop mining that spot and move. If you're afk scripting, your miner dies. See how easy that was? Creative and effective. Cap resources. I mean really.This is the black eye, this is the festering wound and it's not about making anyone else agree with it. It's about showing the Developers the games problems and our discussion on potential solutions for it.
Because a script wouldn't be able to detect if you're dying or not... You just wasted 10 minutes I'm afraid.If you believe that capping resources is going to fix anything, you're so far off base I should loan you a compass to find your way back. There's no way on god's green earth that putting in any kind of cap is going to do anything but make more people leave UO. I'll put a small wager on it. If you ACTUALLY convince the devs that this is good idea by some miracle, I'll quit. Cause I'll be so bored, I'll have to. But you'll never get a cap put in. So I'm not worried. You're barking up the wrong tree. You don't need to cap resources to stop scripters from farming them. I could write some code in about 10 minutes that could stop any script farmer from mass farming resources. It would be fairly simple to do. How about an ancient lich that you dig up (you wouldn't know if you were afk, but if you're attended, you'd see it happen) and when it's dug up, it IMMEDIATELY casts a spell on you that makes you not able to recall/gate/teleport for 30 seconds, while it rips you to shreds. If you're attended, you just stop mining that spot and move. If you're afk scripting, your miner dies. See how easy that was? Creative and effective. Cap resources. I mean really.
Always a critic. 10 ancient liches. It doesn't matter as long as the script miner dies. And have you ever seen a script miner that can get away from someone/something determined to kill it? I haven't. I have killed LOTS of script miners.Because a script wouldn't be able to detect if you're dying or not... You just wasted 10 minutes I'm afraid.
Look, while I greatly appreciate your programming prowess and the condesending attitude... oh wait never mind you didn't take apart the client... or write the program to interface with it..., someone far smarter with actual ability did that... you write..scripts...If you believe that capping resources is going to fix anything, you're so far off base I should loan you a compass to find your way back. There's no way on god's green earth that putting in any kind of cap is going to do anything but make more people leave UO. I'll put a small wager on it. If you ACTUALLY convince the devs that this is good idea by some miracle, I'll quit. Cause I'll be so bored, I'll have to. But you'll never get a cap put in. So I'm not worried. You're barking up the wrong tree. You don't need to cap resources to stop scripters from farming them. I could write some code in about 10 minutes that could stop any script farmer from mass farming resources. It would be fairly simple to do. How about an ancient lich that you dig up (you wouldn't know if you were afk, but if you're attended, you'd see it happen) and when it's dug up, it IMMEDIATELY casts a spell on you that makes you not able to recall/gate/teleport for 30 seconds, while it rips you to shreds. If you're attended, you just stop mining that spot and move. If you're afk scripting, your miner dies. See how easy that was? Creative and effective. Cap resources. I mean really.
I say caps MAY solve it, Maybe Not, and the vote is pretty divided also. Isn't the point of this thread to present ideas on possible solutionS to the owners? I say, at the summary, put it on the list, It shows the idea and the player tolerance level, pro/con, then, of course, the owner makes the final call.A cap solves the problem,
don't forget who's sandbox it is after all,
Yes lets. First, personal attacks are forbidden on Stratics, so please stop trolling. Second, no one would ever look in my banks/houses in game and say, OMG this person is a script farmer! Anyways, onto the real issue. You are NEVER, let me repeat, NEVER going to institute anything in the game that will sink enough gold to make the people who have all the gold poor. It just wont happen. No one is ever going to spend the amounts you're talking about, and if they DO, they're just going to buy and sell again to make it right back. Do you know many people with billions of gold in game? I do, and they ALWAYS have billions. And I've never seen anything the devs do ever affect that. It has NOTHING to do with game mechanics. It has to do with the rich will be rich, and the poor will be poor. You see it every day in life, and the game (in a very base way) reflects life in that way. You can try to take money from the people who know how to make it all you like, but capping a resource wont do it. I'm not arguing with you because it will affect me, because it wont, not in the least, I'm arguing with you because you're wrong. Plain and simple. If you REALLY want to cap resources, make it take twice as long to swing a shovel. That instantly reduces how much you can mine by half But it still wont affect anyone but you negatively. See what I'm getting at now? Wow the fourth graders around here... I really love how you try to imply that just because my opinion differs from yours, that I'm wrong and a bad person/scripter. I personally think it's people that hold down great ideas that are the problem. And part of why UO is in the state it's in now. You want to limit everything instead of setting it free and expand on, and make better. The really really good ideas in UO have always ADDED to the game, and created tons of difficulty. People are still enjoying imbuing for this very reason. Because it's convoluted and hard to grasp the deep concepts of. And gathering resources for it is time consuming and hard. Not something one script can do easily I'm sure. So the system itself discourages scripting. That's the kind of ideas you need to come up with. Not, "lets put a cap on everything and call it good." I personally applaud the devs for coming up with some great ideas lately. Some really fun and innovative ones that challenge the player base instead of limiting them. Imbuing wasn't an easy publish I'm sure. We need more of that.Let's just put this in 4 year old perspective :
I apologize if at any point you think I needed a chill pill I'm most definitely calm, and never in need of chill pills ! :allie oops TAKE A CHILL PILL. Just because somebody does not agree with YOUR idea does not mean that they do not have a valid idea or opinion.
#1 Capping resources will only hurt the non-scripting player just like randomizing resources did.
#2 Scriptors DO NOT SELL ITEMS TO NPC, non-scripting players do.
#3 Resource Scriptors only need 3 skills magery, mining and LJ to do their job. They are not going to waist their time training Smith/Carp.
#4 60K iron sells for 1m plus. Please enlighten us all on what you are making and selling to NPC that you are making more than this, how long it takes you to make all these items and how many different NPC you had to sell all these items to. Scriptors sell ingots to players.
#5 60K wood. Scriptors DO NOT sell items to NPCs, they go do heartwood quests for the runics. Scriptors sell wood/runics to players.
#6 You are not the first person that has brought this idea up about capping resources and I must say THANK YOU to all the Devs that didn’t listen to this idea back then and do not listen to it now. I would also to say THANK YOU to the players that know more about how UO really works and DO NOT support ideas like these.
Wow you sure have your finger on the scripting bugs going on. I never heard of that.I would advise you to do some reading on the aformentioned exploits in 2008 (40+ characters hidden at Tailor Shops across UO... I'm sure some of the posters will remember it)
Yes lets. First, personal attacks are forbidden on Stratics, so please stop trolling. Second, no one would ever look in my banks/houses in game and say, OMG this person is a script farmer! Anyways, onto the real issue. You are NEVER, let me repeat, NEVER going to institute anything in the game that will sink enough gold to make the people who have all the gold poor. It just wont happen. No one is ever going to spend the amounts you're talking about, and if they DO, they're just going to buy and sell again to make it right back. Do you know many people with billions of gold in game? I do, and they ALWAYS have billions. And I've never seen anything the devs do ever affect that. It has NOTHING to do with game mechanics. It has to do with the rich will be rich, and the poor will be poor. You see it every day in life, and the game (in a very base way) reflects life in that way. You can try to take money from the people who know how to make it all you like, but capping a resource wont do it. I'm not arguing with you because it will affect me, because it wont, not in the least, I'm arguing with you because you're wrong. Plain and simple. If you REALLY want to cap resources, make it take twice as long to swing a shovel. That instantly reduces how much you can mine by half But it still wont affect anyone but you negatively. See what I'm getting at now? Wow the fourth graders around here... I really love how you try to imply that just because my opinion differs from yours, that I'm wrong and a bad person/scripter. I personally think it's people that hold down great ideas that are the problem. And part of why UO is in the state it's in now. You want to limit everything instead of setting it free and expand on, and make better. The really really good ideas in UO have always ADDED to the game, and created tons of difficulty. People are still enjoying imbuing for this very reason. Because it's convoluted and hard to grasp the deep concepts of. And gathering resources for it is time consuming and hard. Not something one script can do easily I'm sure. So the system itself discourages scripting. That's the kind of ideas you need to come up with. Not, "lets put a cap on everything and call it good." I personally applaud the devs for coming up with some great ideas lately. Some really fun and innovative ones that challenge the player base instead of limiting them. Imbuing wasn't an easy publish I'm sure. We need more of that.
Wow you sure have your finger on the scripting bugs going on. I never heard of that.
That "or" is the problem, the scripters will adapt to a cap, they'll cycle through extra accounts and it won't be a big deal for them, meanwhile players will be sitting there with a message saying that even though they're using an axe on the tree they're no longer allowed to harvest wood. Congrats, it punished players and didn't effect scripters at all. It's silly to put a cap on a playtype just because it's being abused by some, i mean, what if the same were to happen because of all the people with heal and loot scripts, make a cap of how many monsters can you kill in a day? People would be up in arms over that, as it effects more stratics posters than resource harvesting/crafting does.You're missing the point. A cap on the amount you can farm in a day would ONLY effect scripters , or someone who wanted to spend more than 14 hours a day farming wood.
This is the exact issue here. Scripters are not affected by anything done by the devs in a significant way. The only way to get around that is to create systems that discourage scripting and promote fun gameplay. The only reason scripters do what they do is boredom to begin with. I mean seriously, who wants to make 100000 dresses to become a tailor? Who wants to cook 10 bazillion fish steaks to become a chef? Add some fun to those craft skills and people might actually go back to doing them by hand.That "or" is the problem, the scripters will adapt to a cap
A cap of some sorts is not going to affect the scripters too much.To get back on point,
Lumberjacking and Mining need revision because they are being manipulated by mass farming.
The mass acquisition of ingots and boards then allows profitable abuse of the Player Crafted Item -> NPC for gold system.
A cap would effectively fix this and not limit the actual players of the game. This is clearly my preferred idea, and I'm fine with someone proposing a reason that this is not a good idea that can stand up to logical thinking.
Scripters are not affected by anything done by the devs in a significant way.
OMG Wise UO players.A cap of some sorts is not going to affect the scripters too much.
Every account could have 7 characters on every shard except for the Siege rulesets. The scripters would simply rotate between characters to get around the cap or increase the amount of accounts scripting on a given shard at the same time, because they all probably have multiple accounts, and that gives them dozens of characters on every shard, which means the caps are useless.
Actually caps on resources would make the scripters inventories even more profitable, making them even more money.
The only thing that will ever truly negatively affect scripters is banning.
This is the exact issue here. Scripters are not affected by anything done by the devs in a significant way.
A cap of some sorts is not going to affect the scripters too much.
Every account could have 7 characters on every shard except for the Siege rulesets. The scripters would simply rotate between characters to get around the cap or increase the amount of accounts scripting on a given shard at the same time, because they all probably have multiple accounts, and that gives them dozens of characters on every shard, which means the caps are useless.
Actually caps on resources would make the scripters inventories even more profitable, making them even more money.
The only thing that will ever truly negatively affect scripters is banning.
allie oops THANK YOU for the great laugh you provided me with your reply. So you test something for 15 min and you are now the expert to UO resource gathering. and selling items.
LOL As I said before the DEVs didn't listen last time this was asked for and they will not listen to even an expert as yourself on UO.
Again THANK YOU wiser UO players for speaking up and saving or game from more nerfs for the non-scripting players.
JUST SAY NO TO RESOURCE CAPS
At work there were about 4 or 5 of my coworkers that were always late. The rest of made it work on time. Instead of addressing tardiness with those that were actually tardy, my supervisor made ALL of us send her an e-mail when we arrived to work. I had the slowest computer on the planet and it took a long time to boot up and get Outlook open. So I had to arrive an extra 15 minutes early just to send the stupid e-mail telling her I was at work on time.
Basically I don't agree with punishing everyone for the actions of a few. If EA/Mythic/Bioware wants to put a stop to cheating, then they need to catch and punish the cheaters. Punishing the majority of the players for the actions of a few is not right. I should be able to spend however much time I want resource gathering. Also, I don't think a cap would stop the cheaters anyway.
I don't know what the solution is, but I am against the cap. I think a speedy GM system would be a good start though.
Yes, I read that in a prior post of yours. I just don't agree with a player telling another player that spending x amount of time doing y activity is too long because we want to catch cheaters.You do realize just what I've proposed is based on 12-14 hours of human time (5 hours if done by a script).
It would not effect players, and this is just a theoretical timeframe, they can do whatever they wish, this is just a framework for improvement.
When you read allie's posts..... I always get that feeling of....
Then I go back and reread some of allie's comments again.... and I get...
When I read the wisdom of many other vets and I see it's friday... all I can find myself thinking of is.....
This post has been whipped to death way to long....
I understand your concern, though this has worked with success with games such as RuneScape, MapleStory, I'm sure more as well.Yes, I read that in a prior post of yours. I just don't agree with a player telling another player that spending x amount of time doing y activity is too long because we want to catch cheaters.
Cool idea and well mapped out. I must depart, but I look forward to more posts upon my return.Lots of good suggestions here. Some do make me cringe but O well.
As UO team haven't mentioned what they are going over scripters for over two years I don't see scripting going away but what they could do is make them less useful and possibly beneficial to the rest of us.
If rare ingots and boards are available on NCP vendors at the constant competitive price scripters would have to undercut these vendors and would not have control over the market any more.
My suggestion for prices are (based on Atlantic):
10 gp - Iron
60 gp - Dull Copper
120 gp - Shadow
55 gp - Copper
70 gp - Bronze
175 gp - Golden
300 gp - Agapite
600 gp - Verite
1,000 gp - Valorite
To make things easyer they could place only one NCP in Luna and adjust prices monthly based on Inflation/Deflation
I understand that some of you don't agree with me that rare resources should be so readily available but this would give developers control over the process and price gouging by scripters would stop.
If scripters decide to continue with their work they would have to undercut this NCP and if honest miners want to mine their own materials this change would not effect them as prices are fair and if they use those materials they would save gold anyway.
Z
Honest players who do play up to 15+ hours a day is a good defense because those players do exist. Just because you can't understand them doesn't mean they should be ignored.Viper, we can't expect EA's support department to be able to continually shut down everything. Perfect world, yea that would work. But if the support team is managing 3 games, one being a new game with 1.7 million subscribers, I'm sure they are overworked too.
Yes I think I'm right, but I'm welcome to someone to actually prove me wrong with something other than "I want to farm 12-14 hours a day... how can you stop that?! I'll quit tomorrow."
At least help come up with a plan B instead of resource caps if you disagree.
I want your opinions and ideas, it's the only way we improve as whole.
I'm not here to confront, I'm just replying to people directly against my idea, and if they have a point that would genuinely prove my point wrong I would admit it and we'd work towards an even better answer.
Hugs and Pancakes
Allie
Ok, 60 mil for 60,000 valorite ingots is crazy. That's based on what the ingot scripters are asking for them today. Before resource randomization, valorite ingots topped out at 100gp/per, 80gp/per on the low-end.1,000 gp - Valorite
Z
I understand comprehension is a skill BLAH BLAH BLAH BLAH BLAH.
There is one other person that posted this same CAP BS on the forums (can't say any names) and they were about as full of it as you are. Long winded posts full of your opinion only and if anybody does not like what you say then they are the morons. I find it strange that there are so many morons in this thread and there is only one person that thinks this idea is the best thing ever thought of. This whole idea is your opinion and only your opinion maters, that is unless some one says good idea. You really need to get over yourself and understand by no stretch of any ones imagination are you an expert when it comes to UO. You have an opinion and you are entitled to that opinion but do not get your panties in a bind when others do not agree with you. Show us all your hard FACTS (not opinion) of the data you have collected. You do a 15 min test and say OMG I have all the data I need to be an expert about and if anyone disagrees with me then they are stupid. It is really strange that there so many stupid people in this thread and you are the only one that knows for a fact that this will fix scripter. One word really comes to mind when anybody tries to say anything to you that you disagree with. Narcissistic
I saw that, but didn't think you were actually talking about a system that tracks all lumberjacking/mining across every character across every shard on an account. I thought you were just talking about single-shards.No, the cap would be account based, to specfifcally address the point you made. It's one of the first things I posted I feel as if people only skim
No, LS and Siege.Are you the same woodsman who goes by that nickname on icq back in 2006, from Chesapeake?
Exactly!It just makes the resources they are still able to script that much more valuable.
Fail. Do that, and UO will lose more players than you might imagine, the vast majority of whom have never scripted and never would, even if they knew how.there is only one way to stop scripting CLOSE THE CLASSIC CLIENT
If I were a resource scripter, this would be ideal because if they sell them, they buy them, giving a steady buyer w/ unlimited wealth, buying all you can sell - even with diminishing returns, hurting only the attended.If rare ingots and boards are available on NCP vendors
It would be easy to prohibit NCP vendor selling resources to buy thingsIf I were a resource scripter, this would be ideal because if they sell them, they buy them, giving a steady buyer w/ unlimited wealth, buying all you can sell - even with diminishing returns, hurting only the attended.
As I mentioned in an unrelated thread, "When was the last time you saw an AFK/bot Anything in Shame, or now, in Wrong? That concept is already predestined to become global, including Overland. Become a monster hunter, then a let's cap that too? Not
Personally, if someone has an ideal on the best 'money maker, that's cool, but writing step by step details for automation seems counter productive to a healthy UO
Ok, 60 mil for 60,000 valorite ingots is crazy. That's based on what the ingot scripters are asking for them today. Before resource randomization, valorite ingots topped out at 100gp/per, 80gp/per on the low-end.
NPC vendor should sell ingots at something like the following;
Iron - 8-15gp
DC - 12-20gp
Shadow - 20-30gp
Copper - 40-50gp
Bronze - 50-75gp
Gold - 75 - 100gp
Aggy - 150-200gp
Verite - 200-250gp
Valorite - 300-400gp
That's way more reasonable but still not exactly cheap for high-end ingots.
I currently only buy ingots from people I know as I rather support an honest miner than an AFK computer program but I believe for people to exclusively buy from scripters they will have to undercut the price significantly which will still make them some gold but not nearly as much.Now would the sciptors want to go below that price and would players still buy from them if they went lower?
A true resource gather would save gold by just doing it themselves and get what they needed for their own personal use.