V
vantastic
Guest
1) How often are new shards created?
2) How much diversity to the shards is there? Are they all the same publish/rules/age?
3) There's an economy problem with UO. We all have been around long enough to know that. I read somewhere that the designers of this game held 'a functioning economy' as a major priority while making the game. This question addresses that:
Would it be possible to eliminate the selling of items to NPCs, and other ridiculous money sources and still have a functioning game/economy (that people could play, and actually have fun)? Discuss.
4) If a new shard was created with this type of a rule, would you be interested in playing there?
I am an oldschool player, and I know what it's like to hoard items and feel like you own the shard. However, I like to think that all the hard work I did back in the day could be done in far less time, had I started today, or had put forth some extra real life cash. Not to mention, in all of the new additions to the game, the items are getting more powerful and more diverse - anything old is obsolete or soon to be.
The idea of this shard would be:
A) even the playing field, have as many people who are interested start anew (which, is extremely fun for an experienced player - if you've never restarted from scratch before)
B) make the game HARDER. much harder. and thus more rewarding for playing
C) create a different type of economy - one in which houses are HARD to come by, vendors serve a purpose, and PKing is much more beneficial if you're good at it.
D) teamwork will most likely become much more necessary
E) create a dedicated playerbase that would stick with the shard 'cuz of all the time spent!
Like I said before: Discuss!
-vantastic
2) How much diversity to the shards is there? Are they all the same publish/rules/age?
3) There's an economy problem with UO. We all have been around long enough to know that. I read somewhere that the designers of this game held 'a functioning economy' as a major priority while making the game. This question addresses that:
Would it be possible to eliminate the selling of items to NPCs, and other ridiculous money sources and still have a functioning game/economy (that people could play, and actually have fun)? Discuss.
4) If a new shard was created with this type of a rule, would you be interested in playing there?
I am an oldschool player, and I know what it's like to hoard items and feel like you own the shard. However, I like to think that all the hard work I did back in the day could be done in far less time, had I started today, or had put forth some extra real life cash. Not to mention, in all of the new additions to the game, the items are getting more powerful and more diverse - anything old is obsolete or soon to be.
The idea of this shard would be:
A) even the playing field, have as many people who are interested start anew (which, is extremely fun for an experienced player - if you've never restarted from scratch before)
B) make the game HARDER. much harder. and thus more rewarding for playing
C) create a different type of economy - one in which houses are HARD to come by, vendors serve a purpose, and PKing is much more beneficial if you're good at it.
D) teamwork will most likely become much more necessary
E) create a dedicated playerbase that would stick with the shard 'cuz of all the time spent!
Like I said before: Discuss!
-vantastic