many years ago, someone did an excel spreadsheet that would allow you to enter SOS coordinates, and it would convert the numbers into a column of data that could be pasted into a UOAM .map extension file to put markers for all your SOS onto the map. I still use it, though I'm now using it on OpenOffice Calc.
Of my own creation, I did spreadsheets of BODs I collect (divided by materal), for my BOD drop research.
Each section for a material type has subsections for each LBOD type (or lack thereof), with each subsection having rows for small normal, small exceptional, large normal, large exceptional, and the columns being for 10-count, 15-count, 20-count, and total for that row.
Each section has a subtotal for the number of normals, number of exceptionals, and total number of BODs for that section.
The last page totals up the various subtotals, and calculates the percentage of larges vs smalls , and the percentage of normals vs. exceptionals. The latter has proven significant, in studying the very big problem/bug tailor BODs currently have (66-68% normal, instead of 50% at under GM, 40% after GM).
I also put together charts that show to what skill level one can gain on all simple (non-recipe, single-skill-required) smith & tailor items, depending on your skill cap. Smaller, range-specific, tables had been done in the past for a few of the items for FAQs, but I did ALL of the items, to let one plan one's own skill training.
These are the tables, after converting to a page format for later inclusion into Stratics
Smith
Tailor
I also made a truncated version of these charts so I can see which character to use to fill which junk BODs, so as to train my BOD runners while filling BODs for my 120 skill characters to turn in for more BODs.