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HELP: Stratics needs some lores on the following...

Merlin

The Enchanter
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railshot

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This one really makes me wish for an updated gump in Pinco's UI. Having to take one screenshot per mob instead of 9? would speed up this work tremendously.
Edit: I imagine you need more than one per mob for certain things like stats and resists? Or is the idea to get at least one set per pet first, and then add as time allows?
 

Merus

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Seems like there are quite a few in that list that you wont get a lore gump for, either because they are no long spawning or they are humanoid and don't work with animal lore.
 

Larisa

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Or they are ethy's like the Charger but get as many as you can.

I did one Abcess, going down the list and getting at least one reading for whatever I can without dying lol.
 

BeaIank

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I am always killing Dreadhorn, so I will get some more lores during the next week so we have a good pool of data on him.
 

Ru TnT

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This one really makes me wish for an updated gump in Pinco's UI. Having to take one screenshot per mob instead of 9? would speed up this work tremendously.
You can enter the lore information yourself, no need for screenshots.
 

MalagAste

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This one really makes me wish for an updated gump in Pinco's UI. Having to take one screenshot per mob instead of 9? would speed up this work tremendously.
Edit: I imagine you need more than one per mob for certain things like stats and resists? Or is the idea to get at least one set per pet first, and then add as time allows?
I asked Pinco about it and he/she said that they were having some RL issues and such but when that is better he/she will be updating that! Can't wait.
 

BrianFreud

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This one really makes me wish for an updated gump in Pinco's UI. Having to take one screenshot per mob instead of 9? would speed up this work tremendously.
Edit: I imagine you need more than one per mob for certain things like stats and resists? Or is the idea to get at least one set per pet first, and then add as time allows?
I already have the backend code ready and waiting for Pinco's, and I've talked with him about it. He's been busy in RL; he needs to find time to re-code the OCR he uses to extract all the info from the lore gumps to make his things work. Once he does get Pincos up and running with the new lores, though, it'll only take me a couple of days to write the last bit of code to support adding lores via Pincos lore log files - that'll be far less tedious, at least for EC users. :)

And yes; the more lores for every mob, the better. The more lores we have, the less important the influences of the RNG become, and the closer to the real min/max values we'll get, just like with the old Hunter's Guide. But even just a single lore gets at least a basic baseline in, even if we don't know the possible ranges for each number.

For an example of a mob where a decent # of lores has likely mostly eliminated the RNG to let us see the true range of possible values, Tsuki Wolf - Stratics Community Wiki | Stratics Community Forums currently has 30 lores submitted.

Seems like there are quite a few in that list that you wont get a lore gump for, either because they are no long spawning or they are humanoid and don't work with animal lore.
Aye; there's over a thousand mobs in the Hunter's Guide, but this particular list can never get down to zero, between extinct mobs, unloreable mobs, mobs not yet seen in game, etc. I've been running around on test loring everything I can find, but there's still at least a few hundred that can get lores, and just haven't yet, especially from spawns, bosses, the Pit, the Prim Lich, Corgul's island, etc - ie, places and mobs that aren't quite easy to get to on a single char on test. :p
 
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