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HCI/DCI, DI caps?

S

Seismic

Guest
Just curious what the PvM caps are for:

HCI
DCI
DI

and any other "warrior-related" mods..
 

athos_uo

Seasoned Veteran
Stratics Veteran
Stratics Legend
HCI 45

DCI 45

DI (pvp) 100

DI (pvm) 300
This is a kind of a complementary description.

The difference between DI 100% and 300% is not the difference between PvP and PvM. It is defferent kinds of properties.

[The basic damage of weapons]
Weapons have basic damage. For example, a long sword has damage of 15 - 16. The item propety popping up with mouse on it desplays this numper.

[The damage displayed on Status gump]
The basic damage wll be increased by Skills and a Status.

damage amount = basic damage * [100 + ( Str * 0.3 ) + ( Tactics / 1.6) + ( Anatomy / 2 )] / 100

This number will be displayed on the status gump of a character.

[Damage Increase]
DI property of weapons and etc will be added to the damage amount:

damage amount = basic damage * [100 + ( Str * 0.3 ) + Tactics / 1.6 ) + (Anatomy /2 ) + DI ] / 100

DI is capped at 100 both in PvP and PvM.

[Multiplying Effect]
Some specific effects multiply the damage amount of weapons: Slayer(*2), Enemy of One(*1.5), Crusshing blow(*1.5), Perfection bonus(Max:*1.5) etc.

These effects multiply the damage amount displayed on the status gump. And these effcts are capped at *3 in total. If you have efficient slayer bonus and spell enemy of One and have perfection bonus, they will not be (*2*1.5*1.5=>*4.5), but capped at *3.
 

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
Do you have the multiplier list for everything? What about the other specials? Why does the demon slayer part of a Xbow get canceled when you use concussion blow? Why does double slayer work on Dark Father? Is he weak to all elemental slayers? Sure seems like it.
 

athos_uo

Seasoned Veteran
Stratics Veteran
Stratics Legend
Do you have the multiplier list for everything? What about the other specials?
I don't, but Gray@Izumo has, so I quote them from his site, which he allows to everyone.

Item Property: Slayer(*2), Killer(Max:*2)
Chivalry Spell: Enemy of One(*1.5)
Special Move: Crushing Blow(*1.5), Armor Pierce(*1.5), Shadow Strike(*1.25), Talon Strike(*1.2), 1st Hit of Double Strike(*0.9), Whirlwind with Bushido(Max:*2), Force of Nature(*1.65), Self-Invoking of Honor(*1.25), Perfection Bonus(Max:*2), Honorable Execution with Perfection(Max:*2.2), Death Strike(*0.5) etc.

Not all, but most.

Why does the demon slayer part of a Xbow get canceled when you use concussion blow?
Some special effects on Weapons go off before the original damage. For example, Harm and Lightning on weapons go off before the damage of original hit. The slayer effects with this kind of effects are cancelled. The added damage of concussion blow is given to the target also before the original hit, and therefore the slayer is cancelled as well.
The effect of which damage is given after the original hit, e.g., Magic Arrow and Fireball, doesn't cancel slayers.

Why does double slayer work on Dark Father? Is he weak to all elemental slayers? Sure seems like it.
This is a kind of buggy effect, so I can't describe it in public. I can only answer to the latter question, Yes.
 
X

xStrikerx

Guest
Does hit velocity on bows cancel slayer effects too?
 

athos_uo

Seasoned Veteran
Stratics Veteran
Stratics Legend
Does hit velocity on bows cancel slayer effects too?
Gray writes, Velocity didn't cancel slayers on TC when this property was introduced. It seems that this property is an exception. Besides, Immolating Weapon doesn't cancel slayers. It may be that they fixed this on ML.
 
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